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Merge branch 'master' into 310
Conflicts: src/game/Unit.cpp src/shared/Database/SQLStorage.cpp
This commit is contained in:
commit
abae3cac91
50 changed files with 468 additions and 150 deletions
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@ -593,6 +593,9 @@ void Spell::FillTargetMap()
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case SPELL_EFFECT_REPUTATION:
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if(m_targets.getUnitTarget())
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tmpUnitMap.push_back(m_targets.getUnitTarget());
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// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
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else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
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tmpUnitMap.push_back(m_caster);
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break;
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case SPELL_EFFECT_SUMMON_PLAYER:
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if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
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@ -975,7 +978,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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// Get original caster (if exist) and calculate damage/healing from him data
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Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
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// Skip if m_originalCaster not avaiable
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// Skip if m_originalCaster not available
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if (!caster)
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return;
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@ -1067,17 +1070,21 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
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}
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// Call scripted function for AI if this spell is casted upon a creature (except pets)
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if(IS_CREATURE_GUID(target->targetGUID))
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// Call scripted function for AI if this spell is casted upon a creature
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if(unit->GetTypeId()==TYPEID_UNIT)
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{
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// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
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// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
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if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
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// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
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if( !((Creature*)unit)->isPet() && m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
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((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
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if(((Creature*)unit)->AI())
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((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
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}
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// Call scripted function for AI if this spell is casted by a creature
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if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
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((Creature*)m_caster)->AI()->SpellHitTarget(unit,m_spellInfo);
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}
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void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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@ -4745,8 +4752,9 @@ SpellCastResult Spell::CheckRange(bool strict)
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if(target && target != m_caster)
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{
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// distance from target center in checks
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float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
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// distance from target in checks
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float dist = m_caster->GetCombatDistance(target);
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if(dist > max_range)
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return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
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if(dist < min_range)
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