mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
[10486] Use casterGUID check for delaying holder since possible stacking same spell from different casters
This commit is contained in:
parent
63cdd66bcb
commit
abbf4f5331
5 changed files with 10 additions and 7 deletions
|
|
@ -149,7 +149,7 @@ void DynamicObject::Delay(int32 delaytime)
|
|||
m_aliveDuration -= delaytime;
|
||||
for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit)
|
||||
if (*iunit)
|
||||
(*iunit)->DelaySpellAuraHolder(m_spellId, delaytime);
|
||||
(*iunit)->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGUID());
|
||||
}
|
||||
|
||||
bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
|
||||
|
|
|
|||
|
|
@ -6202,7 +6202,7 @@ void Spell::DelayedChannel()
|
|||
if ((*ihit).missCondition == SPELL_MISS_NONE)
|
||||
{
|
||||
if (Unit* unit = m_caster->GetObjectGuid() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
|
||||
unit->DelaySpellAuraHolder(m_spellInfo->Id, delaytime);
|
||||
unit->DelaySpellAuraHolder(m_spellInfo->Id, delaytime, unit->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4783,11 +4783,14 @@ void Unit::RemoveAllAurasOnDeath()
|
|||
}
|
||||
}
|
||||
|
||||
void Unit::DelaySpellAuraHolder(uint32 spellId, int32 delaytime)
|
||||
void Unit::DelaySpellAuraHolder(uint32 spellId, int32 delaytime, uint64 casterGUID)
|
||||
{
|
||||
SpellAuraHolderBounds bounds = GetSpellAuraHolderBounds(spellId);
|
||||
for (SpellAuraHolderMap::iterator iter = bounds.first; iter != bounds.second; ++iter)
|
||||
{
|
||||
if (casterGUID != iter->second->GetCasterGUID())
|
||||
continue;
|
||||
|
||||
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
||||
{
|
||||
if (Aura *aur = iter->second->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
||||
|
|
@ -4797,7 +4800,7 @@ void Unit::DelaySpellAuraHolder(uint32 spellId, int32 delaytime)
|
|||
else
|
||||
aur->SetAuraDuration(aur->GetAuraDuration() - delaytime);
|
||||
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u partially interrupted on unit %u, new duration: %u ms",spellId, GetGUIDLow(), aur->GetAuraDuration());
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u, EffectIndex %u partially interrupted on unit %u, new duration: %u ms",spellId, i, GetGUIDLow(), aur->GetAuraDuration());
|
||||
}
|
||||
}
|
||||
iter->second->SendAuraUpdate(false);
|
||||
|
|
|
|||
|
|
@ -1551,7 +1551,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
void RemoveAuraHolderFromStack(uint32 spellId, int32 stackAmount = 1, uint64 casterGUID = 0, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
|
||||
void RemoveAuraHolderDueToSpellByDispel(uint32 spellId, int32 stackAmount, uint64 casterGUID, Unit *dispeler);
|
||||
|
||||
void DelaySpellAuraHolder(uint32 spellId, int32 delaytime);
|
||||
void DelaySpellAuraHolder(uint32 spellId, int32 delaytime, uint64 casterGUID);
|
||||
|
||||
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); }
|
||||
void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "10485"
|
||||
#define REVISION_NR "10486"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue