Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap()

This commit is contained in:
hunuza 2008-11-16 12:11:45 +01:00
parent c37cfd0c2f
commit ac00eee418
23 changed files with 105 additions and 105 deletions

View file

@ -72,7 +72,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home