[6805] Small fixes in send/received packet and simple code cleanup also.

This commit is contained in:
VladimirMangos 2008-11-08 07:24:21 +03:00
parent d5b713e9c0
commit ac222e92b1
4 changed files with 12 additions and 6 deletions

View file

@ -49,7 +49,6 @@
#include "ItemEnchantmentMgr.h"
#include "InstanceSaveMgr.h"
#include "InstanceData.h"
#include "AccountMgr.h"
//reload commands
bool ChatHandler::HandleReloadCommand(const char* arg)

View file

@ -1261,6 +1261,8 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
return;
}
normalizePlayerName (charname);
Player *plr = objmgr.GetPlayer(charname.c_str());
if(!plr)

View file

@ -384,10 +384,15 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
data.append(GetPackGUID());
data << GetPositionX( )
<< GetPositionY( )
<< GetPositionZ( );
data << GetOrientation( );
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
// unknown field - unrelated to orientation
// seems to increment about 1000 for every 1.7 seconds
// for now, we'll just use mstime
data << getMSTime();
data << uint8( 0 );
data << uint32( MovementFlags );
data << uint32( traveltime );

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6804"
#define REVISION_NR "6805"
#endif // __REVISION_NR_H__