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Merge branch 'master' into 303
Conflicts: src/game/CharacterHandler.cpp src/shared/Database/DBCStructure.h
This commit is contained in:
commit
ac4791e419
6 changed files with 53 additions and 53 deletions
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@ -924,35 +924,10 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
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uint64 guid;
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std::string newname;
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std::string oldname;
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CHECK_PACKET_SIZE(recv_data, 8+1);
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recv_data >> guid;
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recv_data >> newname;
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QueryResult *result = CharacterDatabase.PQuery("SELECT at_login, name FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
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if (!result)
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_CREATE_ERROR);
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SendPacket( &data );
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return;
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}
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Field *fields = result->Fetch();
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uint32 at_loginFlags = fields[0].GetUInt32();
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oldname = fields[1].GetCppString();
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delete result;
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if (!(at_loginFlags & AT_LOGIN_RENAME))
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_CREATE_ERROR);
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SendPacket( &data );
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return;
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}
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// prevent character rename to invalid name
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if(!normalizePlayerName(newname))
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{
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@ -979,34 +954,58 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
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return;
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}
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if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_CREATE_NAME_IN_USE);
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SendPacket( &data );
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return;
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}
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if(newname == oldname) // checked by client
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_NAME_FAILURE);
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SendPacket( &data );
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return;
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}
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CharacterDatabase.escape_string(newname);
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CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), GUID_LOPART(guid));
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CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
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std::string IP_str = GetRemoteAddress();
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sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newname.c_str());
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, GUID_LOPART(guid), newname, "SELECT guid, at_login, name FROM characters WHERE guid = '%u' XOR name = '%s'", GUID_LOPART(guid), newname.c_str());
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}
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void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
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{
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session)
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return;
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if (!result || result->GetRowCount() != 1)
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_CREATE_ERROR);
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session->SendPacket( &data );
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return;
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}
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Field *fields = result->Fetch();
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uint32 guidLow = fields[0].GetUInt32();
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uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
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uint32 at_loginFlags = fields[1].GetUInt32();
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std::string oldname = fields[2].GetCppString();
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delete result;
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if(oldname == newname)
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_CREATE_ERROR);
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session->SendPacket( &data );
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return;
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}
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// we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
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if (!(at_loginFlags & AT_LOGIN_RENAME))
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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data << uint8(CHAR_CREATE_ERROR);
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session->SendPacket( &data );
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return;
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}
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CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
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CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
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sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress(), oldname.c_str(), guidLow, newname.c_str());
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WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
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data << uint8(RESPONSE_SUCCESS);
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data << uint64(guid);
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data << newname;
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SendPacket(&data);
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session->SendPacket(&data);
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}
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void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
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@ -3137,7 +3137,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
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}
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}while(result->NextRow());
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// set "wpguid" column to "empty" - no visual waypoint spawned
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WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0'");
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WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'");
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if( hasError )
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{
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@ -4575,7 +4575,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
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return false;
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}
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin);
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
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HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
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for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
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itr->second->SetAtLoginFlag(atLogin);
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@ -104,7 +104,7 @@ class MANGOS_DLL_SPEC WorldSession
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Player* GetPlayer() const { return _player; }
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char const* GetPlayerName() const;
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void SetSecurity(uint32 security) { _security = security; }
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std::string& GetRemoteAddress() { return m_Address; }
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std::string const& GetRemoteAddress() { return m_Address; }
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void SetPlayer(Player *plr) { _player = plr; }
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uint8 Expansion() const { return m_expansion; }
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@ -563,6 +563,7 @@ class MANGOS_DLL_SPEC WorldSession
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void HandleSetActionBar(WorldPacket& recv_data);
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void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
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static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
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void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
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void HandleTotemDestroy(WorldPacket& recv_data);
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@ -459,7 +459,7 @@ void Master::clearOnlineAccounts()
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"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
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CharacterDatabase.Execute("UPDATE characters SET online = 0");
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CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
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}
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/// Handle termination signals
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6905"
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#define REVISION_NR "6908"
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#endif // __REVISION_NR_H__
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