Merge branch 'master' into 303

Conflicts:
	src/game/CharacterHandler.cpp
	src/shared/Database/DBCStructure.h
This commit is contained in:
tomrus88 2008-12-15 01:23:37 +03:00
commit ac4791e419
6 changed files with 53 additions and 53 deletions

View file

@ -924,35 +924,10 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
uint64 guid;
std::string newname;
std::string oldname;
CHECK_PACKET_SIZE(recv_data, 8+1);
recv_data >> guid;
recv_data >> newname;
QueryResult *result = CharacterDatabase.PQuery("SELECT at_login, name FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket( &data );
return;
}
Field *fields = result->Fetch();
uint32 at_loginFlags = fields[0].GetUInt32();
oldname = fields[1].GetCppString();
delete result;
if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
SendPacket( &data );
return;
}
// prevent character rename to invalid name
if(!normalizePlayerName(newname))
{
@ -979,34 +954,58 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
return;
}
if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_NAME_IN_USE);
SendPacket( &data );
return;
}
if(newname == oldname) // checked by client
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_NAME_FAILURE);
SendPacket( &data );
return;
}
CharacterDatabase.escape_string(newname);
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), GUID_LOPART(guid));
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
std::string IP_str = GetRemoteAddress();
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), IP_str.c_str(), oldname.c_str(), GUID_LOPART(guid), newname.c_str());
CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack, GUID_LOPART(guid), newname, "SELECT guid, at_login, name FROM characters WHERE guid = '%u' XOR name = '%s'", GUID_LOPART(guid), newname.c_str());
}
void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
{
WorldSession * session = sWorld.FindSession(accountId);
if(!session)
return;
if (!result || result->GetRowCount() != 1)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
session->SendPacket( &data );
return;
}
Field *fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
uint32 at_loginFlags = fields[1].GetUInt32();
std::string oldname = fields[2].GetCppString();
delete result;
if(oldname == newname)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
session->SendPacket( &data );
return;
}
// we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << uint8(CHAR_CREATE_ERROR);
session->SendPacket( &data );
return;
}
CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress(), oldname.c_str(), guidLow, newname.c_str());
WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
data << uint8(RESPONSE_SUCCESS);
data << uint64(guid);
data << newname;
SendPacket(&data);
session->SendPacket(&data);
}
void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)

View file

@ -3137,7 +3137,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
}
}while(result->NextRow());
// set "wpguid" column to "empty" - no visual waypoint spawned
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0'");
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'");
if( hasError )
{

View file

@ -4575,7 +4575,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
return false;
}
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin);
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);

View file

@ -104,7 +104,7 @@ class MANGOS_DLL_SPEC WorldSession
Player* GetPlayer() const { return _player; }
char const* GetPlayerName() const;
void SetSecurity(uint32 security) { _security = security; }
std::string& GetRemoteAddress() { return m_Address; }
std::string const& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player *plr) { _player = plr; }
uint8 Expansion() const { return m_expansion; }
@ -563,6 +563,7 @@ class MANGOS_DLL_SPEC WorldSession
void HandleSetActionBar(WorldPacket& recv_data);
void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
void HandleTotemDestroy(WorldPacket& recv_data);

View file

@ -459,7 +459,7 @@ void Master::clearOnlineAccounts()
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
CharacterDatabase.Execute("UPDATE characters SET online = 0");
CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
}
/// Handle termination signals

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6905"
#define REVISION_NR "6908"
#endif // __REVISION_NR_H__