From ac486506abfd6a61775d79c35c625539ba378f83 Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Sat, 2 Jul 2011 07:23:29 +0400 Subject: [PATCH] [11707] Drop unused in 3.x AuctionHouseMgr::SendAuctionSalePendingMail --- src/game/AuctionHouseMgr.cpp | 29 ----------------------------- src/game/AuctionHouseMgr.h | 1 - src/shared/revision_nr.h | 2 +- 3 files changed, 1 insertion(+), 31 deletions(-) diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index d2ffab508..46e1dd7a1 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -176,35 +176,6 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction) } } -void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry * auction) -{ - ObjectGuid owner_guid = ObjectGuid(HIGHGUID_PLAYER, auction->owner); - Player *owner = sObjectMgr.GetPlayer(owner_guid); - - // owner exist (online or offline) - if (owner || owner_guid && sObjectMgr.GetPlayerAccountIdByGUID(owner_guid)) - { - std::ostringstream msgAuctionSalePendingSubject; - msgAuctionSalePendingSubject << auction->itemTemplate << ":" << auction->itemRandomPropertyId << ":" << AUCTION_SALE_PENDING; - - std::ostringstream msgAuctionSalePendingBody; - uint32 auctionCut = auction->GetAuctionCut(); - - time_t distrTime = time(NULL) + HOUR; - - msgAuctionSalePendingBody.width(16); - msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; - msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; - msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; - msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); - - DEBUG_LOG("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); - - MailDraft(msgAuctionSalePendingSubject.str(), msgAuctionSalePendingBody.str()) - .SendMailTo(MailReceiver(owner, owner_guid), auction, MAIL_CHECK_MASK_COPIED); - } -} - // call this method to send mail to auction owner, when auction is successful, it does not clear ram void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry * auction) { diff --git a/src/game/AuctionHouseMgr.h b/src/game/AuctionHouseMgr.h index 521adc9a2..85eced556 100644 --- a/src/game/AuctionHouseMgr.h +++ b/src/game/AuctionHouseMgr.h @@ -167,7 +167,6 @@ class AuctionHouseMgr //auction messages void SendAuctionWonMail( AuctionEntry * auction ); - void SendAuctionSalePendingMail( AuctionEntry * auction ); void SendAuctionSuccessfulMail( AuctionEntry * auction ); void SendAuctionExpiredMail( AuctionEntry * auction ); static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index ba5ef0c3e..e884eb9d0 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11706" + #define REVISION_NR "11707" #endif // __REVISION_NR_H__