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[8091] Check bag size at item protos loading and item slots at invetory loading.
This is single not safe places in work with bag slots in current code.
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3 changed files with 8 additions and 2 deletions
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@ -14754,7 +14754,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
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item->SetSlot(NULL_SLOT);
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// the item is in a bag, find the bag
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std::map<uint64, Bag*>::const_iterator itr = bagMap.find(bag_guid);
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if(itr != bagMap.end())
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if(itr != bagMap.end() && slot < itr->second->GetBagSize())
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itr->second->StoreItem(slot, item, true );
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else
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success = false;
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