[11311] Add SCRIPT_COMMAND_ATTACK_START to initiate attack by creature.

../docs/script_commands.txt updated for details

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-04-03 19:52:06 +02:00
parent b92ebd994f
commit acb6372d29
5 changed files with 102 additions and 1 deletions

View file

@ -208,6 +208,11 @@ spell_scripts
* datalong2=creature entry
* datalong3=search radius
26 SCRIPT_COMMAND_ATTACK_START source = WorldObject (but Creature must be final source/attacker, set with datalong-fields where needed), target = Unit/none
* datalong2 = creature entry (searching for a buddy, closest to source)
* datalong3 = creature search radius
* data_flags = flag_original_source_as_target = 0x02
flag_buddy_as_target = 0x04 (When this flag is not set, buddy will be the attacker when buddy is defined)

View file

@ -2853,6 +2853,77 @@ void Map::ScriptsProcess()
break;
}
case SCRIPT_COMMAND_ATTACK_START:
{
if (!source)
{
sLog.outError("SCRIPT_COMMAND_ATTACK_START (script id %u) call for NULL source.", step.script->id);
break;
}
if (!source->isType(TYPEMASK_WORLDOBJECT))
{
sLog.outError("SCRIPT_COMMAND_ATTACK_START (script id %u) call for unsupported non-worldobject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
break;
}
WorldObject* pSource = (WorldObject*)source;
Creature* pBuddy = NULL;
// flag_original_source_as_target 0x02
// flag_buddy_as_target 0x04
// If step has a buddy entry defined, search for it.
if (step.script->attack.creatureEntry)
{
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*pSource, step.script->attack.creatureEntry, true, step.script->attack.searchRadius);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pBuddy, u_check);
Cell::VisitGridObjects(pSource, searcher, step.script->attack.searchRadius);
// If buddy found, then use it
if (pBuddy)
{
if (step.script->attack.flags & 0x04)
{
// pBuddy is target of attack
target = (Object*)pBuddy;
}
else
{
// If not target of attack, then set pBuddy as source, the attacker
pSource = (WorldObject*)pBuddy;
}
}
else
{
// No buddy found, so don't do anything
break;
}
}
// If we should attack the original source instead of target
if (step.script->attack.flags & 0x02)
target = source;
Unit* unitTarget = target && target->isType(TYPEMASK_UNIT) ? static_cast<Unit*>(target) : NULL;
Creature* pAttacker = pSource && pSource->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(pSource) : NULL;
if (pAttacker && unitTarget)
{
if (pAttacker->IsFriendlyTo(unitTarget))
{
sLog.outError("SCRIPT_COMMAND_ATTACK_START (script id %u) attacker is friendly to target, can not attack.", step.script->id);
break;
}
pAttacker->AI()->AttackStart(unitTarget);
break;
}
sLog.outError("SCRIPT_COMMAND_ATTACK_START (script id %u) unexpected error, attacker or victim could not be found, no action.", step.script->id);
break;
}
default:
sLog.outError("Unknown SCRIPT_COMMAND_ %u called for script id %u.",step.script->command, step.script->id);
break;

View file

@ -519,6 +519,20 @@ void ScriptMgr::LoadScripts(ScriptMapMap& scripts, const char* tablename)
break;
}
case SCRIPT_COMMAND_ATTACK_START:
{
if (tmp.attack.creatureEntry && !ObjectMgr::GetCreatureTemplate(tmp.attack.creatureEntry))
{
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_ATTACK_START for script id %u, but this creature_template does not exist.", tablename, tmp.attack.creatureEntry, tmp.id);
continue;
}
if (tmp.attack.creatureEntry && !tmp.attack.searchRadius)
{
sLog.outErrorDb("Table `%s` has datalong2 = %u in SCRIPT_COMMAND_ATTACK_START for script id %u, but search radius is too small (datalong3 = %u).", tablename, tmp.attack.creatureEntry, tmp.id, tmp.attack.searchRadius);
continue;
}
break;
}
}
if (scripts.find(tmp.id) == scripts.end())

View file

@ -90,6 +90,8 @@ enum eScriptCommand
SCRIPT_COMMAND_SET_RUN = 25, // source=any, target=creature
// datalong= bool 0=off, 1=on
// datalong2=creature entry, datalong3=search radius
SCRIPT_COMMAND_ATTACK_START = 26, // source = Creature (or WorldObject when creature entry are defined), target = Player
// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
};
#define MAX_TEXT_ID 4 // used for SCRIPT_COMMAND_TALK
@ -271,6 +273,15 @@ struct ScriptInfo
uint32 searchRadius; // datalong3
} run;
struct // SCRIPT_COMMAND_ATTACK_START (26)
{
uint32 empty1; // datalong
uint32 creatureEntry; // datalong2
uint32 searchRadius; // datalong3
uint32 empty2; // datalong4
uint32 flags; // data_flags
} attack;
struct
{
uint32 data[9];

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11310"
#define REVISION_NR "11311"
#endif // __REVISION_NR_H__