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[11311] Add SCRIPT_COMMAND_ATTACK_START to initiate attack by creature.
../docs/script_commands.txt updated for details Signed-off-by: NoFantasy <nofantasy@nf.no>
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5 changed files with 102 additions and 1 deletions
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@ -90,6 +90,8 @@ enum eScriptCommand
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SCRIPT_COMMAND_SET_RUN = 25, // source=any, target=creature
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// datalong= bool 0=off, 1=on
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// datalong2=creature entry, datalong3=search radius
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SCRIPT_COMMAND_ATTACK_START = 26, // source = Creature (or WorldObject when creature entry are defined), target = Player
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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};
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#define MAX_TEXT_ID 4 // used for SCRIPT_COMMAND_TALK
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@ -271,6 +273,15 @@ struct ScriptInfo
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uint32 searchRadius; // datalong3
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} run;
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struct // SCRIPT_COMMAND_ATTACK_START (26)
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{
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uint32 empty1; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty2; // datalong4
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uint32 flags; // data_flags
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} attack;
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struct
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{
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uint32 data[9];
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