[10432] Rename ASSERT -> MANGOS_ASSERT and related fixes

ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
This commit is contained in:
VladimirMangos 2010-09-02 04:18:55 +04:00
parent 32e3e252fb
commit acd0716297
77 changed files with 309 additions and 260 deletions

View file

@ -1,3 +1,21 @@
/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Camera.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
@ -13,7 +31,7 @@ Camera::Camera(Player* pl) : m_owner(*pl), m_source(pl)
Camera::~Camera()
{
// view of camera should be already reseted to owner (RemoveFromWorld -> Event_RemovedFromWorld -> ResetView)
ASSERT(m_source == &m_owner);
MANGOS_ASSERT(m_source == &m_owner);
// for symmetry with constructor and way to make viewpoint's list empty
m_source->GetViewPoint().Detach(this);
@ -37,7 +55,7 @@ void Camera::UpdateForCurrentViewPoint()
void Camera::SetView(WorldObject *obj)
{
ASSERT(obj);
MANGOS_ASSERT(obj);
if (m_source == obj)
return;
@ -83,7 +101,7 @@ void Camera::ResetView()
void Camera::Event_AddedToWorld()
{
GridType* grid = m_source->GetViewPoint().m_grid;
ASSERT(grid);
MANGOS_ASSERT(grid);
grid->AddWorldObject(this);
UpdateVisibilityForOwner();