[9578] Use ObjectGuid in visibility sets

This commit is contained in:
VladimirMangos 2010-03-12 22:52:36 +03:00
parent 29b2c80449
commit acde81fc54
8 changed files with 37 additions and 32 deletions

View file

@ -23,18 +23,19 @@
#include "Log.h"
#include "Opcodes.h"
#include "World.h"
#include "ObjectGuid.h"
#include <zlib/zlib.h>
UpdateData::UpdateData() : m_blockCount(0)
{
}
void UpdateData::AddOutOfRangeGUID(std::set<uint64>& guids)
void UpdateData::AddOutOfRangeGUID(std::set<ObjectGuid>& guids)
{
m_outOfRangeGUIDs.insert(guids.begin(),guids.end());
}
void UpdateData::AddOutOfRangeGUID(const uint64 &guid)
void UpdateData::AddOutOfRangeGUID(ObjectGuid const &guid)
{
m_outOfRangeGUIDs.insert(guid);
}
@ -114,10 +115,8 @@ bool UpdateData::BuildPacket(WorldPacket *packet)
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
buf << (uint32) m_outOfRangeGUIDs.size();
for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
{
buf.appendPackGUID(*i);
}
for(std::set<ObjectGuid>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
buf << i->WriteAsPacked();
}
buf.append(m_data);