[8189] Fixed: not include player in GM online list output.

This commit is contained in:
VladimirMangos 2009-07-17 02:13:29 +04:00
parent 888e6f04f3
commit ad67efefad
3 changed files with 4 additions and 3 deletions

View file

@ -157,7 +157,8 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
for(; itr != m.end(); ++itr)
{
if ((itr->second->isGameMaster() || itr->second->GetSession()->GetSecurity() <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) &&
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
if ((itr->second->isGameMaster() || itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) &&
(!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
{
if(first)

View file

@ -874,7 +874,7 @@ Channel.SilentlyGMJoin = 0
#
# GM.InGMList.Level
# Max GM level showed in GM list (if visible) in non-GM state (.gm off)
# 0 (only players)
# 0 (none)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8188"
#define REVISION_NR "8189"
#endif // __REVISION_NR_H__