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[8189] Fixed: not include player in GM online list output.
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parent
888e6f04f3
commit
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3 changed files with 4 additions and 3 deletions
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@ -157,7 +157,8 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
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HashMapHolder<Player>::MapType::const_iterator itr = m.begin();
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for(; itr != m.end(); ++itr)
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{
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if ((itr->second->isGameMaster() || itr->second->GetSession()->GetSecurity() <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) &&
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AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
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if ((itr->second->isGameMaster() || itr_sec > SEC_PLAYER && itr_sec <= sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST)) &&
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(!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
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{
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if(first)
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@ -874,7 +874,7 @@ Channel.SilentlyGMJoin = 0
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#
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# GM.InGMList.Level
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# Max GM level showed in GM list (if visible) in non-GM state (.gm off)
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# 0 (only players)
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# 0 (none)
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# 1 (only moderators)
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# 2 (only gamemasters)
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# Default: 3 (anyone)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8188"
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#define REVISION_NR "8189"
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#endif // __REVISION_NR_H__
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