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[9280] Fixed work scrolls of enchantment.
SOme for its have spells with unexpected reagent requirements. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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7bb40630e5
commit
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3 changed files with 79 additions and 59 deletions
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@ -3812,14 +3812,14 @@ SpellCastResult Spell::CheckOrTakeRunePower(bool take)
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void Spell::TakeReagents()
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{
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if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
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return;
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (IgnoreItemRequirements()) // reagents used in triggered spell removed by original spell or don't must be removed.
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return;
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Player* p_caster = (Player*)m_caster;
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if (p_caster->CanNoReagentCast(m_spellInfo))
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if (p_caster->CanNoReagentCast(m_spellInfo) )
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return;
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for(uint32 x = 0; x < 8; ++x)
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@ -5383,6 +5383,18 @@ SpellCastResult Spell::CheckPower()
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return SPELL_CAST_OK;
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}
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bool Spell::IgnoreItemRequirements() const
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{
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if (m_IsTriggeredSpell)
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return true;
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/// Check if it's an enchant scroll. These have no required reagents even though their spell does.
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if (m_CastItem && m_CastItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_ENCHANT_SCROLL))
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return true;
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return false;
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}
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SpellCastResult Spell::CheckItems()
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{
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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@ -5499,73 +5511,80 @@ SpellCastResult Spell::CheckItems()
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}
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// check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
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if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
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if (!IgnoreItemRequirements())
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{
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for(uint32 i = 0; i < 8; ++i)
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if (!p_caster->CanNoReagentCast(m_spellInfo))
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{
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if(m_spellInfo->Reagent[i] <= 0)
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continue;
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uint32 itemid = m_spellInfo->Reagent[i];
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uint32 itemcount = m_spellInfo->ReagentCount[i];
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// if CastItem is also spell reagent
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if( m_CastItem && m_CastItem->GetEntry() == itemid )
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for(uint32 i = 0; i < 8; ++i)
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{
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ItemPrototype const *proto = m_CastItem->GetProto();
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if(!proto)
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return SPELL_FAILED_REAGENTS;
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for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
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if(m_spellInfo->Reagent[i] <= 0)
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continue;
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uint32 itemid = m_spellInfo->Reagent[i];
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uint32 itemcount = m_spellInfo->ReagentCount[i];
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// if CastItem is also spell reagent
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if (m_CastItem && m_CastItem->GetEntry() == itemid)
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{
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// CastItem will be used up and does not count as reagent
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int32 charges = m_CastItem->GetSpellCharges(s);
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if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
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ItemPrototype const *proto = m_CastItem->GetProto();
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if (!proto)
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return SPELL_FAILED_REAGENTS;
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for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
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{
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++itemcount;
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break;
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// CastItem will be used up and does not count as reagent
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int32 charges = m_CastItem->GetSpellCharges(s);
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if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
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{
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++itemcount;
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break;
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}
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}
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}
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}
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if( !p_caster->HasItemCount(itemid, itemcount) )
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return SPELL_FAILED_REAGENTS;
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}
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}
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// check totem-item requirements (items presence in inventory)
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uint32 totems = 2;
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for(int i = 0; i < 2 ; ++i)
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{
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if(m_spellInfo->Totem[i] != 0)
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if (!p_caster->HasItemCount(itemid, itemcount))
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return SPELL_FAILED_REAGENTS;
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}
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}
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// check totem-item requirements (items presence in inventory)
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uint32 totems = 2;
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for(int i = 0; i < 2 ; ++i)
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{
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if( p_caster->HasItemCount(m_spellInfo->Totem[i], 1) )
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if (m_spellInfo->Totem[i] != 0)
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{
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if (p_caster->HasItemCount(m_spellInfo->Totem[i], 1))
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{
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totems -= 1;
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continue;
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}
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}
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else
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totems -= 1;
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continue;
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}
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}else
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totems -= 1;
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}
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if(totems != 0)
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return SPELL_FAILED_TOTEMS; //0x7C
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// Check items for TotemCategory (items presence in inventory)
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uint32 TotemCategory = 2;
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for(int i= 0; i < 2; ++i)
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{
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if(m_spellInfo->TotemCategory[i] != 0)
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{
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if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
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{
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TotemCategory -= 1;
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continue;
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}
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}
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else
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TotemCategory -= 1;
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}
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if(TotemCategory != 0)
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return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
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if (totems != 0)
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return SPELL_FAILED_TOTEMS; //0x7C
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// Check items for TotemCategory (items presence in inventory)
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uint32 TotemCategory = 2;
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for(int i= 0; i < 2; ++i)
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{
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if (m_spellInfo->TotemCategory[i] != 0)
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{
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if (p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]))
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{
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TotemCategory -= 1;
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continue;
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}
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}
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else
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TotemCategory -= 1;
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}
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if (TotemCategory != 0)
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return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
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}
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// special checks for spell effects
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for(int i = 0; i < 3; ++i)
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{
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