Correction made to file name

Correction made to file name
This commit is contained in:
Charles A Edwards 2016-09-02 06:42:12 +01:00 committed by Antz
parent 2cffff301e
commit ada080f9c0
8 changed files with 11 additions and 11 deletions

View file

@ -55,7 +55,7 @@ AggressorAI::MoveInLineOfSight(Unit* u)
return; return;
if (m_creature->CanInitiateAttack() && u->IsTargetableForAttack() && if (m_creature->CanInitiateAttack() && u->IsTargetableForAttack() &&
m_creature->IsHostileTo(u) && u->IsInAccessablePlaceFor(m_creature)) m_creature->IsHostileTo(u) && u->isInAccessablePlaceFor(m_creature))
{ {
float attackRadius = m_creature->GetAttackDistance(u); float attackRadius = m_creature->GetAttackDistance(u);
if (m_creature->IsWithinDistInMap(u, attackRadius) && m_creature->IsWithinLOSInMap(u)) if (m_creature->IsWithinDistInMap(u, attackRadius) && m_creature->IsWithinLOSInMap(u))

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@ -2092,7 +2092,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
if (!pVictim->IsTargetableForAttack()) if (!pVictim->IsTargetableForAttack())
return true; return true;
if (!pVictim->IsInAccessablePlaceFor(this)) if (!pVictim->isInAccessablePlaceFor(this))
return true; return true;
if (!pVictim->IsVisibleForOrDetect(this, this, false)) if (!pVictim->IsVisibleForOrDetect(this, this, false))

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@ -1270,7 +1270,7 @@ void CreatureEventAI::MoveInLineOfSight(Unit* who)
return; return;
if (m_creature->CanInitiateAttack() && who->IsTargetableForAttack() && if (m_creature->CanInitiateAttack() && who->IsTargetableForAttack() &&
m_creature->IsHostileTo(who) && who->IsInAccessablePlaceFor(m_creature)) m_creature->IsHostileTo(who) && who->isInAccessablePlaceFor(m_creature))
{ {
if (!m_creature->CanFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) if (!m_creature->CanFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return; return;

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@ -48,7 +48,7 @@ void GuardAI::MoveInLineOfSight(Unit* u)
if (!m_creature->getVictim() && u->IsTargetableForAttack() && if (!m_creature->getVictim() && u->IsTargetableForAttack() &&
(u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/) && (u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/) &&
u->IsInAccessablePlaceFor(m_creature)) u->isInAccessablePlaceFor(m_creature))
{ {
float attackRadius = m_creature->GetAttackDistance(u); float attackRadius = m_creature->GetAttackDistance(u);
if (m_creature->IsWithinDistInMap(u, attackRadius)) if (m_creature->IsWithinDistInMap(u, attackRadius))

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@ -60,7 +60,7 @@ void PetAI::MoveInLineOfSight(Unit* u)
return; return;
if (u->IsTargetableForAttack() && m_creature->IsHostileTo(u) && if (u->IsTargetableForAttack() && m_creature->IsHostileTo(u) &&
u->IsInAccessablePlaceFor(m_creature)) u->isInAccessablePlaceFor(m_creature))
{ {
float attackRadius = m_creature->GetAttackDistance(u); float attackRadius = m_creature->GetAttackDistance(u);
if (m_creature->IsWithinDistInMap(u, attackRadius) && m_creature->GetDistanceZ(u) <= CREATURE_Z_ATTACK_RANGE) if (m_creature->IsWithinDistInMap(u, attackRadius) && m_creature->GetDistanceZ(u) <= CREATURE_Z_ATTACK_RANGE)

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@ -4033,7 +4033,7 @@ void Unit::SetFacingToObject(WorldObject* pObject)
SetFacingTo(GetAngle(pObject)); SetFacingTo(GetAngle(pObject));
} }
bool Unit::IsInAccessablePlaceFor(Creature const* c) const bool Unit::isInAccessablePlaceFor(Creature const* c) const
{ {
if (IsInWater()) if (IsInWater())
return c->CanSwim(); return c->CanSwim();
@ -9545,7 +9545,7 @@ bool Unit::SelectHostileTarget()
for (AuraList::const_reverse_iterator aura = tauntAuras.rbegin(); aura != tauntAuras.rend(); ++aura) for (AuraList::const_reverse_iterator aura = tauntAuras.rbegin(); aura != tauntAuras.rend(); ++aura)
{ {
if ((caster = (*aura)->GetCaster()) && caster->IsInMap(this) && if ((caster = (*aura)->GetCaster()) && caster->IsInMap(this) &&
caster->IsTargetableForAttack() && caster->IsInAccessablePlaceFor((Creature*)this) && caster->IsTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) &&
!IsSecondChoiceTarget(caster, true)) !IsSecondChoiceTarget(caster, true))
{ {
target = caster; target = caster;
@ -9608,7 +9608,7 @@ bool Unit::SelectHostileTarget()
{ {
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{ {
if ((*itr)->IsInMap(this) && (*itr)->IsTargetableForAttack() && (*itr)->IsInAccessablePlaceFor((Creature*)this)) if ((*itr)->IsInMap(this) && (*itr)->IsTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
return false; return false;
} }
} }

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@ -2415,9 +2415,9 @@ class Unit : public WorldObject
* accessible. * accessible.
* @param c The \ref Creature to check accessibility for * @param c The \ref Creature to check accessibility for
* @return true if this \ref Unit is accessible to the \ref Creature given, false otherwise * @return true if this \ref Unit is accessible to the \ref Creature given, false otherwise
* \todo Rename to IsInAccessablePlaceFor to follow standards? * \todo Rename to isInAccessablePlaceFor to follow standards?
*/ */
bool IsInAccessablePlaceFor(Creature const* c) const; bool isInAccessablePlaceFor(Creature const* c) const;
void SendHealSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical = false, uint32 absorb = 0); void SendHealSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical = false, uint32 absorb = 0);
void SendEnergizeSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype); void SendEnergizeSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype);

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@ -148,7 +148,7 @@ void HostileReference::updateOnlineStatus()
!getTarget()->IsTaxiFlying())) !getTarget()->IsTaxiFlying()))
{ {
Creature* creature = (Creature*) getSourceUnit(); Creature* creature = (Creature*) getSourceUnit();
online = getTarget()->IsInAccessablePlaceFor(creature); online = getTarget()->isInAccessablePlaceFor(creature);
if (!online) if (!online)
{ {
if (creature->AI()->canReachByRangeAttack(getTarget())) if (creature->AI()->canReachByRangeAttack(getTarget()))