This commit is contained in:
TheLuda 2008-10-15 18:26:08 +02:00
parent 5d294f0ad2
commit adc46ef907
23 changed files with 335 additions and 337 deletions

View file

@ -28,243 +28,243 @@ noinst_LIBRARIES = libmangosgame.a
# libmangossgame library will later be reused by ...
libmangosgame_a_SOURCES = \
AccountMgr.cpp \
AccountMgr.h \
AddonHandler.cpp \
AddonHandler.h \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouse.cpp \
AuctionHouseObject.h \
Bag.cpp \
Bag.h \
BattleGround.cpp \
BattleGroundAA.cpp \
BattleGroundAB.cpp \
BattleGroundAV.cpp \
BattleGroundBE.cpp \
BattleGroundEY.cpp \
BattleGroundNA.cpp \
BattleGroundRL.cpp \
BattleGroundWS.cpp \
BattleGround.h \
BattleGroundAA.h \
BattleGroundAB.h \
BattleGroundAV.h \
BattleGroundBE.h \
BattleGroundEY.h \
BattleGroundNA.h \
BattleGroundRL.h \
BattleGroundWS.h \
BattleGroundHandler.cpp \
BattleGroundMgr.cpp \
BattleGroundMgr.h \
Cell.h \
CellImpl.h \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
Chat.h \
ChatHandler.cpp \
CombatHandler.cpp \
ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \
Corpse.cpp \
Corpse.h \
CreatureAI.cpp \
CreatureAI.h \
CreatureAIImpl.h \
CreatureAIRegistry.cpp \
CreatureAIRegistry.h \
CreatureAISelector.cpp \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \
DestinationHolderImp.h \
DuelHandler.cpp \
DynamicObject.cpp \
DynamicObject.h \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
GameEvent.cpp \
GameEvent.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
GlobalEvents.h \
GossipDef.cpp \
GossipDef.h \
GridDefines.h \
GridNotifiers.cpp \
GridNotifiers.h \
GridNotifiersImpl.h \
GridStates.cpp \
GridStates.h \
Group.cpp \
Group.h \
GroupHandler.cpp \
GuardAI.cpp \
GuardAI.h \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HateMatrix.h \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
InstanceData.h \
InstanceSaveMgr.cpp \
InstanceSaveMgr.h \
Item.cpp \
Item.h \
ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \
ItemHandler.cpp \
ItemPrototype.h \
Language.h \
Level0.cpp \
Level1.cpp \
Level2.cpp \
Level3.cpp \
LFGHandler.cpp \
LootHandler.cpp \
LootMgr.cpp \
LootMgr.h \
Mail.cpp \
Mail.h \
Map.cpp \
Map.h \
MapInstanced.cpp \
MapInstanced.h \
MapManager.cpp \
MapManager.h \
MiscHandler.cpp \
MotionMaster.cpp \
MotionMaster.h \
MovementGenerator.cpp \
MovementGenerator.h \
MovementGeneratorImpl.h \
MovementHandler.cpp \
NPCHandler.cpp \
NPCHandler.h \
NullCreatureAI.cpp \
NullCreatureAI.h \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \
ObjectMgr.cpp \
ObjectMgr.h \
ObjectPosSelector.cpp \
ObjectPosSelector.h \
Opcodes.cpp \
Opcodes.h \
Path.h \
PetAI.cpp \
PetAI.h \
Pet.cpp \
Pet.h \
PetHandler.cpp \
PetitionsHandler.cpp \
Player.cpp \
Player.h \
PlayerDump.cpp \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \
QuestHandler.cpp \
RandomMovementGenerator.cpp \
RandomMovementGenerator.h \
ReactorAI.cpp \
ReactorAI.h \
ScriptCalls.cpp \
ScriptCalls.h \
SharedDefines.h \
SkillHandler.cpp \
SpellAuraDefines.h \
SpellAuras.cpp \
SpellAuras.h \
Spell.cpp \
SpellEffects.cpp \
Spell.h \
SkillDiscovery.cpp \
SkillDiscovery.h \
SkillExtraItems.cpp \
SkillExtraItems.h \
SpellHandler.cpp \
SocialMgr.cpp \
SocialMgr.h \
SpellMgr.cpp \
SpellMgr.h \
StatSystem.cpp \
TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \
TaxiHandler.cpp \
TemporarySummon.cpp \
TemporarySummon.h \
tools.cpp \
Tools.h \
TotemAI.cpp \
TotemAI.h \
Totem.cpp \
Totem.h \
TradeHandler.cpp \
Transports.cpp \
Transports.h \
ThreatManager.cpp \
ThreatManager.h \
Traveller.h \
Unit.cpp \
Unit.h \
UnitEvents.h \
UpdateData.cpp \
UpdateData.h \
UpdateFields.h \
UpdateMask.h \
VoiceChatHandler.cpp \
WaypointManager.cpp \
WaypointManager.h \
WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \
Weather.cpp \
Weather.h \
World.cpp \
World.h \
WorldLog.cpp \
WorldLog.h \
WorldSession.cpp \
WorldSession.h \
WorldSocket.cpp \
WorldSocket.h \
WorldSocketMgr.cpp \
WorldSocketMgr.h \
FollowerReference.cpp \
FollowerReference.h \
FollowerRefManager.h \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
AccountMgr.cpp \
AccountMgr.h \
AddonHandler.cpp \
AddonHandler.h \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouse.cpp \
AuctionHouseObject.h \
Bag.cpp \
Bag.h \
BattleGround.cpp \
BattleGroundAA.cpp \
BattleGroundAB.cpp \
BattleGroundAV.cpp \
BattleGroundBE.cpp \
BattleGroundEY.cpp \
BattleGroundNA.cpp \
BattleGroundRL.cpp \
BattleGroundWS.cpp \
BattleGround.h \
BattleGroundAA.h \
BattleGroundAB.h \
BattleGroundAV.h \
BattleGroundBE.h \
BattleGroundEY.h \
BattleGroundNA.h \
BattleGroundRL.h \
BattleGroundWS.h \
BattleGroundHandler.cpp \
BattleGroundMgr.cpp \
BattleGroundMgr.h \
Cell.h \
CellImpl.h \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
Chat.h \
ChatHandler.cpp \
CombatHandler.cpp \
ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \
Corpse.cpp \
Corpse.h \
CreatureAI.cpp \
CreatureAI.h \
CreatureAIImpl.h \
CreatureAIRegistry.cpp \
CreatureAIRegistry.h \
CreatureAISelector.cpp \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \
DestinationHolderImp.h \
DuelHandler.cpp \
DynamicObject.cpp \
DynamicObject.h \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
GameEvent.cpp \
GameEvent.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
GlobalEvents.h \
GossipDef.cpp \
GossipDef.h \
GridDefines.h \
GridNotifiers.cpp \
GridNotifiers.h \
GridNotifiersImpl.h \
GridStates.cpp \
GridStates.h \
Group.cpp \
Group.h \
GroupHandler.cpp \
GuardAI.cpp \
GuardAI.h \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HateMatrix.h \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
InstanceData.h \
InstanceSaveMgr.cpp \
InstanceSaveMgr.h \
Item.cpp \
Item.h \
ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \
ItemHandler.cpp \
ItemPrototype.h \
Language.h \
Level0.cpp \
Level1.cpp \
Level2.cpp \
Level3.cpp \
LFGHandler.cpp \
LootHandler.cpp \
LootMgr.cpp \
LootMgr.h \
Mail.cpp \
Mail.h \
Map.cpp \
Map.h \
MapInstanced.cpp \
MapInstanced.h \
MapManager.cpp \
MapManager.h \
MiscHandler.cpp \
MotionMaster.cpp \
MotionMaster.h \
MovementGenerator.cpp \
MovementGenerator.h \
MovementGeneratorImpl.h \
MovementHandler.cpp \
NPCHandler.cpp \
NPCHandler.h \
NullCreatureAI.cpp \
NullCreatureAI.h \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \
ObjectMgr.cpp \
ObjectMgr.h \
ObjectPosSelector.cpp \
ObjectPosSelector.h \
Opcodes.cpp \
Opcodes.h \
Path.h \
PetAI.cpp \
PetAI.h \
Pet.cpp \
Pet.h \
PetHandler.cpp \
PetitionsHandler.cpp \
Player.cpp \
Player.h \
PlayerDump.cpp \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \
QuestHandler.cpp \
RandomMovementGenerator.cpp \
RandomMovementGenerator.h \
ReactorAI.cpp \
ReactorAI.h \
ScriptCalls.cpp \
ScriptCalls.h \
SharedDefines.h \
SkillHandler.cpp \
SpellAuraDefines.h \
SpellAuras.cpp \
SpellAuras.h \
Spell.cpp \
SpellEffects.cpp \
Spell.h \
SkillDiscovery.cpp \
SkillDiscovery.h \
SkillExtraItems.cpp \
SkillExtraItems.h \
SpellHandler.cpp \
SocialMgr.cpp \
SocialMgr.h \
SpellMgr.cpp \
SpellMgr.h \
StatSystem.cpp \
TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \
TaxiHandler.cpp \
TemporarySummon.cpp \
TemporarySummon.h \
tools.cpp \
Tools.h \
TotemAI.cpp \
TotemAI.h \
Totem.cpp \
Totem.h \
TradeHandler.cpp \
Transports.cpp \
Transports.h \
ThreatManager.cpp \
ThreatManager.h \
Traveller.h \
Unit.cpp \
Unit.h \
UnitEvents.h \
UpdateData.cpp \
UpdateData.h \
UpdateFields.h \
UpdateMask.h \
VoiceChatHandler.cpp \
WaypointManager.cpp \
WaypointManager.h \
WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \
Weather.cpp \
Weather.h \
World.cpp \
World.h \
WorldLog.cpp \
WorldLog.h \
WorldSession.cpp \
WorldSession.h \
WorldSocket.cpp \
WorldSocket.h \
WorldSocketMgr.cpp \
WorldSocketMgr.h \
FollowerReference.cpp \
FollowerReference.h \
FollowerRefManager.h \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
## Link against shared library
libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a

View file

@ -507,5 +507,3 @@ void WorldSession::SendAuthWaitQue(uint32 position)
SendPacket(&packet);
}
}

View file

@ -23,7 +23,7 @@
*/
#ifndef _WORLDSOCKET_H
#define _WORLDSOCKET_H
#define _WORLDSOCKET_H
#include <ace/Basic_Types.h>
#include <ace/Synch_Traits.h>
@ -228,6 +228,6 @@ private:
uint32 m_Seed;
};
#endif /* _WORLDSOCKET_H */
#endif /* _WORLDSOCKET_H */
/// @}