mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 10:37:03 +00:00
Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more.
This commit is contained in:
parent
5d294f0ad2
commit
adc46ef907
23 changed files with 335 additions and 337 deletions
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@ -97,7 +97,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accid)
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loginDatabase.BeginTransaction();
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bool res =
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bool res =
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loginDatabase.PExecute("DELETE FROM account WHERE id='%d'", accid) &&
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loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid='%d'", accid);
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@ -102,7 +102,7 @@ void BattleGroundQueue::AddPlayer(Player *plr, uint32 bgTypeId)
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// Show queue status to player only (when joining queue)
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if(sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
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{
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ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF,
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ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF,
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bgName, q_min_level, q_max_level, qAlliance, MinPlayers - qAlliance, qHorde, MinPlayers - qHorde);
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}
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// System message
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@ -1976,7 +1976,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
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uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
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if((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount )
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{
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m_vendorItemCounts.erase(itr);
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m_vendorItemCounts.erase(itr);
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return vItem->maxcount;
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}
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@ -53,7 +53,7 @@ namespace FactorySelector
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if(!ai_factory)
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{
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if( creature->isGuard() )
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ai_factory = ai_registry.GetRegistryItem("GuardAI");
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ai_factory = ai_registry.GetRegistryItem("GuardAI");
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else if(creature->isPet() || creature->isCharmed())
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ai_factory = ai_registry.GetRegistryItem("PetAI");
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else if(creature->isTotem())
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@ -1882,13 +1882,13 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
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// get from tail next item str
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while(char* itemStr = strtok(tail, " "))
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{
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// and get new tail
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// and get new tail
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tail = strtok(NULL, "");
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// parse item str
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char* itemIdStr = strtok(itemStr, ":");
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char* itemCountStr = strtok(NULL, " ");
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uint32 item_id = atoi(itemIdStr);
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if(!item_id)
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return false;
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@ -3912,7 +3912,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
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bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -3948,7 +3948,7 @@ bool ChatHandler::HandleLookupPlayerAccountCommand(const char* args)
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bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
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{
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if(!*args)
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return false;
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@ -3978,7 +3978,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, int32 limit)
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Field* fields = result->Fetch();
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uint32 acc_id = fields[0].GetUInt32();
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std::string acc_name = fields[1].GetCppString();
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QueryResult* chars = CharacterDatabase.PQuery("SELECT guid,name FROM characters WHERE account = '%u'", acc_id);
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if(chars)
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{
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@ -28,243 +28,243 @@ noinst_LIBRARIES = libmangosgame.a
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# libmangossgame library will later be reused by ...
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libmangosgame_a_SOURCES = \
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AccountMgr.cpp \
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AccountMgr.h \
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AddonHandler.cpp \
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AddonHandler.h \
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AggressorAI.cpp \
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AggressorAI.h \
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AnimalRandomMovementGenerator.h \
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ArenaTeam.cpp \
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ArenaTeam.h \
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ArenaTeamHandler.cpp \
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AuctionHouse.cpp \
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AuctionHouseObject.h \
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Bag.cpp \
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Bag.h \
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BattleGround.cpp \
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BattleGroundAA.cpp \
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BattleGroundAB.cpp \
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BattleGroundAV.cpp \
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BattleGroundBE.cpp \
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BattleGroundEY.cpp \
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BattleGroundNA.cpp \
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BattleGroundRL.cpp \
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BattleGroundWS.cpp \
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BattleGround.h \
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BattleGroundAA.h \
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BattleGroundAB.h \
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BattleGroundAV.h \
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BattleGroundBE.h \
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BattleGroundEY.h \
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BattleGroundNA.h \
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BattleGroundRL.h \
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BattleGroundWS.h \
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BattleGroundHandler.cpp \
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BattleGroundMgr.cpp \
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BattleGroundMgr.h \
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Cell.h \
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CellImpl.h \
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Channel.cpp \
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Channel.h \
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ChannelHandler.cpp \
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ChannelMgr.h \
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CharacterHandler.cpp \
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Chat.cpp \
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Chat.h \
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ChatHandler.cpp \
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CombatHandler.cpp \
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ConfusedMovementGenerator.cpp \
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ConfusedMovementGenerator.h \
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Corpse.cpp \
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Corpse.h \
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CreatureAI.cpp \
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CreatureAI.h \
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CreatureAIImpl.h \
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CreatureAIRegistry.cpp \
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CreatureAIRegistry.h \
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CreatureAISelector.cpp \
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CreatureAISelector.h \
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Creature.cpp \
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Creature.h \
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debugcmds.cpp \
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DestinationHolder.cpp \
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DestinationHolder.h \
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DestinationHolderImp.h \
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DuelHandler.cpp \
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DynamicObject.cpp \
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DynamicObject.h \
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FleeingMovementGenerator.cpp \
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FleeingMovementGenerator.h \
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Formulas.h \
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GameEvent.cpp \
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GameEvent.h \
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GameObject.cpp \
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GameObject.h \
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GlobalEvents.cpp \
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GlobalEvents.h \
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GossipDef.cpp \
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GossipDef.h \
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GridDefines.h \
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GridNotifiers.cpp \
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GridNotifiers.h \
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GridNotifiersImpl.h \
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GridStates.cpp \
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GridStates.h \
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Group.cpp \
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Group.h \
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GroupHandler.cpp \
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GuardAI.cpp \
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GuardAI.h \
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Guild.cpp \
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Guild.h \
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GuildHandler.cpp \
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HateMatrix.h \
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HomeMovementGenerator.cpp \
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HomeMovementGenerator.h \
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HostilRefManager.cpp \
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HostilRefManager.h \
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IdleMovementGenerator.cpp \
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IdleMovementGenerator.h \
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InstanceData.cpp \
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InstanceData.h \
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InstanceSaveMgr.cpp \
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InstanceSaveMgr.h \
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Item.cpp \
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Item.h \
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ItemEnchantmentMgr.cpp \
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ItemEnchantmentMgr.h \
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ItemHandler.cpp \
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ItemPrototype.h \
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Language.h \
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Level0.cpp \
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Level1.cpp \
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Level2.cpp \
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Level3.cpp \
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LFGHandler.cpp \
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LootHandler.cpp \
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LootMgr.cpp \
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LootMgr.h \
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Mail.cpp \
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Mail.h \
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Map.cpp \
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Map.h \
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MapInstanced.cpp \
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MapInstanced.h \
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MapManager.cpp \
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MapManager.h \
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MiscHandler.cpp \
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MotionMaster.cpp \
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MotionMaster.h \
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MovementGenerator.cpp \
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MovementGenerator.h \
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MovementGeneratorImpl.h \
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MovementHandler.cpp \
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NPCHandler.cpp \
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NPCHandler.h \
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NullCreatureAI.cpp \
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NullCreatureAI.h \
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ObjectAccessor.cpp \
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ObjectAccessor.h \
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Object.cpp \
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ObjectDefines.h \
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ObjectGridLoader.cpp \
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ObjectGridLoader.h \
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Object.h \
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ObjectMgr.cpp \
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ObjectMgr.h \
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ObjectPosSelector.cpp \
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ObjectPosSelector.h \
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Opcodes.cpp \
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Opcodes.h \
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Path.h \
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PetAI.cpp \
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PetAI.h \
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Pet.cpp \
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Pet.h \
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PetHandler.cpp \
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PetitionsHandler.cpp \
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Player.cpp \
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Player.h \
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PlayerDump.cpp \
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PlayerDump.h \
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PointMovementGenerator.cpp \
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PointMovementGenerator.h \
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QueryHandler.cpp \
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QuestDef.cpp \
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QuestDef.h \
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QuestHandler.cpp \
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RandomMovementGenerator.cpp \
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RandomMovementGenerator.h \
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ReactorAI.cpp \
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ReactorAI.h \
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ScriptCalls.cpp \
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ScriptCalls.h \
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SharedDefines.h \
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SkillHandler.cpp \
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SpellAuraDefines.h \
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SpellAuras.cpp \
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SpellAuras.h \
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Spell.cpp \
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SpellEffects.cpp \
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Spell.h \
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SkillDiscovery.cpp \
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SkillDiscovery.h \
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SkillExtraItems.cpp \
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SkillExtraItems.h \
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SpellHandler.cpp \
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SocialMgr.cpp \
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SocialMgr.h \
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SpellMgr.cpp \
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SpellMgr.h \
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StatSystem.cpp \
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TargetedMovementGenerator.cpp \
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TargetedMovementGenerator.h \
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TaxiHandler.cpp \
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TemporarySummon.cpp \
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TemporarySummon.h \
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tools.cpp \
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Tools.h \
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TotemAI.cpp \
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TotemAI.h \
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Totem.cpp \
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Totem.h \
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TradeHandler.cpp \
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Transports.cpp \
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Transports.h \
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ThreatManager.cpp \
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ThreatManager.h \
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Traveller.h \
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Unit.cpp \
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Unit.h \
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UnitEvents.h \
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UpdateData.cpp \
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UpdateData.h \
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UpdateFields.h \
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UpdateMask.h \
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VoiceChatHandler.cpp \
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WaypointManager.cpp \
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WaypointManager.h \
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WaypointMovementGenerator.cpp \
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WaypointMovementGenerator.h \
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Weather.cpp \
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Weather.h \
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World.cpp \
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World.h \
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WorldLog.cpp \
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WorldLog.h \
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WorldSession.cpp \
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WorldSession.h \
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WorldSocket.cpp \
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WorldSocket.h \
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WorldSocketMgr.cpp \
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WorldSocketMgr.h \
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FollowerReference.cpp \
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FollowerReference.h \
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FollowerRefManager.h \
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GroupReference.cpp \
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GroupReference.h \
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GroupRefManager.h
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AccountMgr.cpp \
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AccountMgr.h \
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AddonHandler.cpp \
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AddonHandler.h \
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AggressorAI.cpp \
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AggressorAI.h \
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AnimalRandomMovementGenerator.h \
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ArenaTeam.cpp \
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ArenaTeam.h \
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ArenaTeamHandler.cpp \
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AuctionHouse.cpp \
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AuctionHouseObject.h \
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Bag.cpp \
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Bag.h \
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BattleGround.cpp \
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BattleGroundAA.cpp \
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BattleGroundAB.cpp \
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BattleGroundAV.cpp \
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BattleGroundBE.cpp \
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BattleGroundEY.cpp \
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BattleGroundNA.cpp \
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BattleGroundRL.cpp \
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BattleGroundWS.cpp \
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BattleGround.h \
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BattleGroundAA.h \
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BattleGroundAB.h \
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BattleGroundAV.h \
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BattleGroundBE.h \
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BattleGroundEY.h \
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BattleGroundNA.h \
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BattleGroundRL.h \
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BattleGroundWS.h \
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BattleGroundHandler.cpp \
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BattleGroundMgr.cpp \
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BattleGroundMgr.h \
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Cell.h \
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CellImpl.h \
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Channel.cpp \
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Channel.h \
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ChannelHandler.cpp \
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ChannelMgr.h \
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CharacterHandler.cpp \
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Chat.cpp \
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Chat.h \
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ChatHandler.cpp \
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CombatHandler.cpp \
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ConfusedMovementGenerator.cpp \
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ConfusedMovementGenerator.h \
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Corpse.cpp \
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Corpse.h \
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CreatureAI.cpp \
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CreatureAI.h \
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CreatureAIImpl.h \
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CreatureAIRegistry.cpp \
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CreatureAIRegistry.h \
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CreatureAISelector.cpp \
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CreatureAISelector.h \
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Creature.cpp \
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Creature.h \
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debugcmds.cpp \
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DestinationHolder.cpp \
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DestinationHolder.h \
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DestinationHolderImp.h \
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DuelHandler.cpp \
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DynamicObject.cpp \
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DynamicObject.h \
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FleeingMovementGenerator.cpp \
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FleeingMovementGenerator.h \
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Formulas.h \
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GameEvent.cpp \
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GameEvent.h \
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GameObject.cpp \
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GameObject.h \
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GlobalEvents.cpp \
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GlobalEvents.h \
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GossipDef.cpp \
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GossipDef.h \
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GridDefines.h \
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GridNotifiers.cpp \
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GridNotifiers.h \
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GridNotifiersImpl.h \
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GridStates.cpp \
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GridStates.h \
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Group.cpp \
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Group.h \
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GroupHandler.cpp \
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GuardAI.cpp \
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GuardAI.h \
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Guild.cpp \
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Guild.h \
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GuildHandler.cpp \
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HateMatrix.h \
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HomeMovementGenerator.cpp \
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HomeMovementGenerator.h \
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HostilRefManager.cpp \
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HostilRefManager.h \
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IdleMovementGenerator.cpp \
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IdleMovementGenerator.h \
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InstanceData.cpp \
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InstanceData.h \
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InstanceSaveMgr.cpp \
|
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InstanceSaveMgr.h \
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Item.cpp \
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Item.h \
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ItemEnchantmentMgr.cpp \
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ItemEnchantmentMgr.h \
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ItemHandler.cpp \
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ItemPrototype.h \
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Language.h \
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Level0.cpp \
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Level1.cpp \
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Level2.cpp \
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Level3.cpp \
|
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LFGHandler.cpp \
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LootHandler.cpp \
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LootMgr.cpp \
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LootMgr.h \
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Mail.cpp \
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Mail.h \
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Map.cpp \
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Map.h \
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MapInstanced.cpp \
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MapInstanced.h \
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MapManager.cpp \
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MapManager.h \
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MiscHandler.cpp \
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MotionMaster.cpp \
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MotionMaster.h \
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MovementGenerator.cpp \
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MovementGenerator.h \
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MovementGeneratorImpl.h \
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MovementHandler.cpp \
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NPCHandler.cpp \
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NPCHandler.h \
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NullCreatureAI.cpp \
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NullCreatureAI.h \
|
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ObjectAccessor.cpp \
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ObjectAccessor.h \
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Object.cpp \
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ObjectDefines.h \
|
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ObjectGridLoader.cpp \
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ObjectGridLoader.h \
|
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Object.h \
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ObjectMgr.cpp \
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ObjectMgr.h \
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ObjectPosSelector.cpp \
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ObjectPosSelector.h \
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Opcodes.cpp \
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Opcodes.h \
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Path.h \
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PetAI.cpp \
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PetAI.h \
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Pet.cpp \
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Pet.h \
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PetHandler.cpp \
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PetitionsHandler.cpp \
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Player.cpp \
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Player.h \
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PlayerDump.cpp \
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PlayerDump.h \
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PointMovementGenerator.cpp \
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PointMovementGenerator.h \
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QueryHandler.cpp \
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QuestDef.cpp \
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QuestDef.h \
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QuestHandler.cpp \
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RandomMovementGenerator.cpp \
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RandomMovementGenerator.h \
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ReactorAI.cpp \
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ReactorAI.h \
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ScriptCalls.cpp \
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ScriptCalls.h \
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SharedDefines.h \
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SkillHandler.cpp \
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SpellAuraDefines.h \
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SpellAuras.cpp \
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SpellAuras.h \
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Spell.cpp \
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SpellEffects.cpp \
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Spell.h \
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SkillDiscovery.cpp \
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SkillDiscovery.h \
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SkillExtraItems.cpp \
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SkillExtraItems.h \
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SpellHandler.cpp \
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SocialMgr.cpp \
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SocialMgr.h \
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SpellMgr.cpp \
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SpellMgr.h \
|
||||
StatSystem.cpp \
|
||||
TargetedMovementGenerator.cpp \
|
||||
TargetedMovementGenerator.h \
|
||||
TaxiHandler.cpp \
|
||||
TemporarySummon.cpp \
|
||||
TemporarySummon.h \
|
||||
tools.cpp \
|
||||
Tools.h \
|
||||
TotemAI.cpp \
|
||||
TotemAI.h \
|
||||
Totem.cpp \
|
||||
Totem.h \
|
||||
TradeHandler.cpp \
|
||||
Transports.cpp \
|
||||
Transports.h \
|
||||
ThreatManager.cpp \
|
||||
ThreatManager.h \
|
||||
Traveller.h \
|
||||
Unit.cpp \
|
||||
Unit.h \
|
||||
UnitEvents.h \
|
||||
UpdateData.cpp \
|
||||
UpdateData.h \
|
||||
UpdateFields.h \
|
||||
UpdateMask.h \
|
||||
VoiceChatHandler.cpp \
|
||||
WaypointManager.cpp \
|
||||
WaypointManager.h \
|
||||
WaypointMovementGenerator.cpp \
|
||||
WaypointMovementGenerator.h \
|
||||
Weather.cpp \
|
||||
Weather.h \
|
||||
World.cpp \
|
||||
World.h \
|
||||
WorldLog.cpp \
|
||||
WorldLog.h \
|
||||
WorldSession.cpp \
|
||||
WorldSession.h \
|
||||
WorldSocket.cpp \
|
||||
WorldSocket.h \
|
||||
WorldSocketMgr.cpp \
|
||||
WorldSocketMgr.h \
|
||||
FollowerReference.cpp \
|
||||
FollowerReference.h \
|
||||
FollowerRefManager.h \
|
||||
GroupReference.cpp \
|
||||
GroupReference.h \
|
||||
GroupRefManager.h
|
||||
|
||||
## Link against shared library
|
||||
libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a
|
||||
|
|
|
|||
|
|
@ -219,7 +219,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
|
|||
// check present spell in trainer spell list
|
||||
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
|
||||
if(!trainer_spells)
|
||||
return;
|
||||
return;
|
||||
|
||||
// not found, cheat?
|
||||
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
|
||||
|
|
|
|||
|
|
@ -1172,7 +1172,7 @@ namespace MaNGOS
|
|||
{
|
||||
public:
|
||||
MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist)
|
||||
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
|
||||
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
|
||||
i_targetGUID(targetGUID), i_dist(dist)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6650,7 +6650,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
|
|||
for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
|
||||
if(itr->first > new_id)
|
||||
new_id = itr->first;
|
||||
|
||||
|
||||
// use next
|
||||
++new_id;
|
||||
|
||||
|
|
@ -6690,7 +6690,7 @@ bool ObjectMgr::DeleteGameTele(std::string name)
|
|||
|
||||
void ObjectMgr::LoadTrainerSpell()
|
||||
{
|
||||
// For reload case
|
||||
// For reload case
|
||||
for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
|
||||
itr->second.Clear();
|
||||
m_mCacheTrainerSpellMap.clear();
|
||||
|
|
@ -6781,7 +6781,7 @@ void ObjectMgr::LoadTrainerSpell()
|
|||
|
||||
void ObjectMgr::LoadVendors()
|
||||
{
|
||||
// For reload case
|
||||
// For reload case
|
||||
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
|
||||
itr->second.Clear();
|
||||
m_mCacheVendorItemMap.clear();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
|
|
@ -716,7 +716,7 @@ class ObjectMgr
|
|||
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
|
||||
if(iter == m_mCacheNpcTextIdMap.end())
|
||||
return 0;
|
||||
|
||||
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -265,7 +265,7 @@ Player::Player (WorldSession *session): Unit()
|
|||
if(GetSession()->GetSecurity() >= SEC_GAMEMASTER)
|
||||
SetAcceptTicket(true);
|
||||
|
||||
// players always accept
|
||||
// players always accept
|
||||
if(GetSession()->GetSecurity() == SEC_PLAYER)
|
||||
SetAcceptWhispers(true);
|
||||
|
||||
|
|
@ -18134,7 +18134,7 @@ void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
|
|||
void Player::SetCanParry( bool value )
|
||||
{
|
||||
if(m_canParry==value)
|
||||
return;
|
||||
return;
|
||||
|
||||
m_canParry = value;
|
||||
UpdateParryPercentage();
|
||||
|
|
@ -18143,7 +18143,7 @@ void Player::SetCanParry( bool value )
|
|||
void Player::SetCanBlock( bool value )
|
||||
{
|
||||
if(m_canBlock==value)
|
||||
return;
|
||||
return;
|
||||
|
||||
m_canBlock = value;
|
||||
UpdateBlockPercentage();
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
|||
nx = X + distanceX;
|
||||
ny = Y + distanceY;
|
||||
|
||||
// prevent invalid coordinates generation
|
||||
// prevent invalid coordinates generation
|
||||
MaNGOS::NormalizeMapCoord(nx);
|
||||
MaNGOS::NormalizeMapCoord(ny);
|
||||
|
||||
|
|
|
|||
|
|
@ -1177,7 +1177,7 @@ void Spell::EffectDummy(uint32 i)
|
|||
{
|
||||
//Polymorph Cast Visual Rank 1
|
||||
const uint32 spell_list[6] = {32813, 32816, 32817, 32818, 32819, 32820};
|
||||
unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
|
||||
unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7477,7 +7477,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
|
|||
CastingTime = 0;
|
||||
}
|
||||
// Holy Nova - 14%
|
||||
else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
|
||||
else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
|
||||
{
|
||||
CastingTime = 500;
|
||||
}
|
||||
|
|
@ -7817,7 +7817,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
|
|||
break;
|
||||
case SPELLFAMILY_PRIEST:
|
||||
// Holy Nova - 14%
|
||||
if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
|
||||
if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
|
||||
CastingTime = 500;
|
||||
break;
|
||||
case SPELLFAMILY_PALADIN:
|
||||
|
|
@ -8573,7 +8573,7 @@ bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList)
|
|||
|
||||
// raw invisibility
|
||||
bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
|
||||
|
||||
|
||||
// detectable invisibility case
|
||||
if( invisible && (
|
||||
// Invisible units, always are visible for units under same invisibility type
|
||||
|
|
|
|||
|
|
@ -123,7 +123,7 @@ World::~World()
|
|||
VMAP::VMapFactory::clear();
|
||||
|
||||
if(m_resultQueue) delete m_resultQueue;
|
||||
|
||||
|
||||
//TODO free addSessQueue
|
||||
}
|
||||
|
||||
|
|
@ -208,7 +208,7 @@ World::AddSession_ (WorldSession* s)
|
|||
uint32 pLimit = GetPlayerAmountLimit ();
|
||||
uint32 QueueSize = GetQueueSize (); //number of players in the queue
|
||||
bool inQueue = false;
|
||||
//so we don't count the user trying to
|
||||
//so we don't count the user trying to
|
||||
//login as a session and queue the socket that we are using
|
||||
--Sessions;
|
||||
|
||||
|
|
@ -219,7 +219,7 @@ World::AddSession_ (WorldSession* s)
|
|||
sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
|
||||
packet << uint8 (AUTH_OK);
|
||||
packet << uint32 (0); // unknown random value...
|
||||
|
|
@ -255,7 +255,7 @@ int32 World::GetQueuePos(WorldSession* sess)
|
|||
void World::AddQueuedPlayer(WorldSession* sess)
|
||||
{
|
||||
m_QueuedPlayer.push_back (sess);
|
||||
|
||||
|
||||
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
|
||||
WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
|
||||
packet << uint8 (AUTH_WAIT_QUEUE);
|
||||
|
|
@ -265,7 +265,7 @@ void World::AddQueuedPlayer(WorldSession* sess)
|
|||
packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
|
||||
packet << uint32(GetQueuePos (sess));
|
||||
sess->SendPacket (&packet);
|
||||
|
||||
|
||||
//sess->SendAuthWaitQue (GetQueuePos (sess));
|
||||
}
|
||||
|
||||
|
|
@ -787,7 +787,7 @@ void World::LoadConfigSettings(bool reload)
|
|||
m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
|
||||
|
||||
// always use declined names in the russian client
|
||||
m_configs[CONFIG_DECLINED_NAMES_USED] =
|
||||
m_configs[CONFIG_DECLINED_NAMES_USED] =
|
||||
(m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
|
||||
|
||||
m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
|
||||
|
|
@ -2429,7 +2429,7 @@ void World::UpdateSessions( time_t diff )
|
|||
WorldSession* sess = addSessQueue.next ();
|
||||
AddSession_ (sess);
|
||||
}
|
||||
|
||||
|
||||
///- Delete kicked sessions at add new session
|
||||
for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
|
||||
delete *itr;
|
||||
|
|
|
|||
|
|
@ -527,7 +527,7 @@ class World
|
|||
|
||||
//Player Queue
|
||||
Queue m_QueuedPlayer;
|
||||
|
||||
|
||||
//sessions that are added async
|
||||
void AddSession_(WorldSession* s);
|
||||
ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue;
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ WorldSession::~WorldSession()
|
|||
/// - If have unclosed socket, close it
|
||||
if (m_Socket)
|
||||
{
|
||||
m_Socket->CloseSocket ();
|
||||
m_Socket->CloseSocket ();
|
||||
m_Socket->RemoveReference ();
|
||||
m_Socket = NULL;
|
||||
}
|
||||
|
|
@ -75,7 +75,7 @@ WorldSession::~WorldSession()
|
|||
WorldPacket *packet = _recvQueue.next();
|
||||
delete packet;
|
||||
}
|
||||
|
||||
|
||||
sWorld.RemoveQueuedPlayer(this);
|
||||
}
|
||||
|
||||
|
|
@ -156,11 +156,11 @@ bool WorldSession::Update(uint32 /*diff*/)
|
|||
{
|
||||
if (m_Socket)
|
||||
if (m_Socket->IsClosed ())
|
||||
{
|
||||
{
|
||||
m_Socket->RemoveReference ();
|
||||
m_Socket = NULL;
|
||||
}
|
||||
|
||||
|
||||
WorldPacket *packet;
|
||||
|
||||
///- Retrieve packets from the receive queue and call the appropriate handlers
|
||||
|
|
@ -507,5 +507,3 @@ void WorldSession::SendAuthWaitQue(uint32 position)
|
|||
SendPacket(&packet);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -115,7 +115,7 @@ class MANGOS_DLL_SPEC WorldSession
|
|||
|
||||
void QueuePacket(WorldPacket* new_packet);
|
||||
bool Update(uint32 diff);
|
||||
|
||||
|
||||
/// Handle the authentication waiting queue (to be completed)
|
||||
void SendAuthWaitQue(uint32 position);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
|
|
@ -17,7 +17,7 @@
|
|||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "WorldSocket.h"
|
||||
#include "WorldSocket.h"
|
||||
#include <ace/Message_Block.h>
|
||||
#include <ace/OS_NS_string.h>
|
||||
#include <ace/OS_NS_unistd.h>
|
||||
|
|
@ -301,7 +301,7 @@ int WorldSocket::handle_output (ACE_HANDLE)
|
|||
#else
|
||||
ssize_t n = this->peer ().send (m_OutBuffer->rd_ptr (), send_len);
|
||||
#endif // MSG_NOSIGNAL
|
||||
|
||||
|
||||
if (n == 0)
|
||||
return -1;
|
||||
else if (n == -1)
|
||||
|
|
@ -402,7 +402,7 @@ int WorldSocket::handle_input_header (void)
|
|||
|
||||
if(header.size > 0)
|
||||
{
|
||||
m_RecvWPct->resize (header.size);
|
||||
m_RecvWPct->resize (header.size);
|
||||
m_RecvPct.base ((char*) m_RecvWPct->contents (), m_RecvWPct->size ());
|
||||
}
|
||||
else
|
||||
|
|
@ -567,7 +567,7 @@ int WorldSocket::schedule_wakeup_output (GuardType& g)
|
|||
int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
|
||||
{
|
||||
ACE_ASSERT (new_pct);
|
||||
|
||||
|
||||
// manage memory ;)
|
||||
ACE_Auto_Ptr<WorldPacket> aptr (new_pct);
|
||||
|
||||
|
|
@ -799,7 +799,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
|
|||
|
||||
delete result;
|
||||
|
||||
// Re-check account ban (same check as in realmd)
|
||||
// Re-check account ban (same check as in realmd)
|
||||
QueryResult *banresult =
|
||||
loginDatabase.PQuery ("SELECT "
|
||||
"bandate, "
|
||||
|
|
@ -977,7 +977,7 @@ int WorldSocket::iSendPacket (const WorldPacket& pct)
|
|||
#if ACE_BYTE_ORDER == ACE_BIG_ENDIAN
|
||||
header.cmd = ACE_SWAP_WORD (header.cmd)
|
||||
#endif
|
||||
|
||||
|
||||
header.size = (uint16) pct.size () + 2;
|
||||
header.size = ACE_HTONS (header.size);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
|
|
@ -23,7 +23,7 @@
|
|||
*/
|
||||
|
||||
#ifndef _WORLDSOCKET_H
|
||||
#define _WORLDSOCKET_H
|
||||
#define _WORLDSOCKET_H
|
||||
|
||||
#include <ace/Basic_Types.h>
|
||||
#include <ace/Synch_Traits.h>
|
||||
|
|
@ -41,7 +41,7 @@
|
|||
#endif /* ACE_LACKS_PRAGMA_ONCE */
|
||||
|
||||
#include "Common.h"
|
||||
#include "Auth/AuthCrypt.h"
|
||||
#include "Auth/AuthCrypt.h"
|
||||
|
||||
class ACE_Message_Block;
|
||||
class WorldPacket;
|
||||
|
|
@ -52,39 +52,39 @@ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
|
|||
|
||||
/**
|
||||
* WorldSocket.
|
||||
*
|
||||
* This class is responsible for the comunication with
|
||||
*
|
||||
* This class is responsible for the comunication with
|
||||
* remote clients.
|
||||
* Most methods return -1 on failure.
|
||||
* Most methods return -1 on failure.
|
||||
* The class uses refferece counting.
|
||||
*
|
||||
* For output the class uses one buffer (64K usually) and
|
||||
* a queue where it stores packet if there is no place on
|
||||
* the queue. The reason this is done, is because the server
|
||||
* does realy a lot of small-size writes to it, and it doesn't
|
||||
* scale well to allocate memory for every. When something is
|
||||
* writen to the output buffer the socket is not immideately
|
||||
* activated for output (again for the same reason), there
|
||||
* is 10ms celling (thats why there is Update() method).
|
||||
* This concept is simmilar to TCP_CORK, but TCP_CORK
|
||||
* usses 200ms celling. As result overhead generated by
|
||||
* sending packets from "producer" threads is minimal,
|
||||
* For output the class uses one buffer (64K usually) and
|
||||
* a queue where it stores packet if there is no place on
|
||||
* the queue. The reason this is done, is because the server
|
||||
* does realy a lot of small-size writes to it, and it doesn't
|
||||
* scale well to allocate memory for every. When something is
|
||||
* writen to the output buffer the socket is not immideately
|
||||
* activated for output (again for the same reason), there
|
||||
* is 10ms celling (thats why there is Update() method).
|
||||
* This concept is simmilar to TCP_CORK, but TCP_CORK
|
||||
* usses 200ms celling. As result overhead generated by
|
||||
* sending packets from "producer" threads is minimal,
|
||||
* and doing a lot of writes with small size is tollerated.
|
||||
*
|
||||
*
|
||||
* The calls to Upate () method are managed by WorldSocketMgr
|
||||
* and ReactorRunnable.
|
||||
*
|
||||
* For input ,the class uses one 1024 bytes buffer on stack
|
||||
* to which it does recv() calls. And then recieved data is
|
||||
* distributed where its needed. 1024 matches pritey well the
|
||||
*
|
||||
* For input ,the class uses one 1024 bytes buffer on stack
|
||||
* to which it does recv() calls. And then recieved data is
|
||||
* distributed where its needed. 1024 matches pritey well the
|
||||
* traffic generated by client for now.
|
||||
*
|
||||
* The input/output do speculative reads/writes (AKA it tryes
|
||||
* to read all data avaible in the kernel buffer or tryes to
|
||||
* write everything avaible in userspace buffer),
|
||||
* which is ok for using with Level and Edge Trigered IO
|
||||
*
|
||||
* The input/output do speculative reads/writes (AKA it tryes
|
||||
* to read all data avaible in the kernel buffer or tryes to
|
||||
* write everything avaible in userspace buffer),
|
||||
* which is ok for using with Level and Edge Trigered IO
|
||||
* notification.
|
||||
*
|
||||
*
|
||||
*/
|
||||
class WorldSocket : protected WorldHandler
|
||||
{
|
||||
|
|
@ -160,7 +160,7 @@ private:
|
|||
int schedule_wakeup_output (GuardType& g);
|
||||
|
||||
/// process one incoming packet.
|
||||
/// @param new_pct received packet ,note that you need to delete it.
|
||||
/// @param new_pct received packet ,note that you need to delete it.
|
||||
int ProcessIncoming (WorldPacket* new_pct);
|
||||
|
||||
/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
|
||||
|
|
@ -175,14 +175,14 @@ private:
|
|||
|
||||
/// Flush m_PacketQueue if there are packets in it
|
||||
/// Need to be called with m_OutBufferLock lock held
|
||||
/// @return true if it wrote to the buffer ( AKA you need
|
||||
/// @return true if it wrote to the buffer ( AKA you need
|
||||
/// to mark the socket for output ).
|
||||
bool iFlushPacketQueue ();
|
||||
|
||||
private:
|
||||
/// Time in which the last ping was received
|
||||
ACE_Time_Value m_LastPingTime;
|
||||
|
||||
|
||||
/// Keep track of overspeed pings ,to prevent ping flood.
|
||||
uint32 m_OverSpeedPings;
|
||||
|
||||
|
|
@ -202,7 +202,7 @@ private:
|
|||
WorldPacket* m_RecvWPct;
|
||||
|
||||
/// This block actually refers to m_RecvWPct contents,
|
||||
/// which alows easy and safe writing to it.
|
||||
/// which alows easy and safe writing to it.
|
||||
/// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
|
||||
ACE_Message_Block m_RecvPct;
|
||||
|
||||
|
|
@ -228,6 +228,6 @@ private:
|
|||
uint32 m_Seed;
|
||||
};
|
||||
|
||||
#endif /* _WORLDSOCKET_H */
|
||||
#endif /* _WORLDSOCKET_H */
|
||||
|
||||
/// @}
|
||||
|
|
|
|||
|
|
@ -44,8 +44,8 @@
|
|||
#include "Database/DatabaseEnv.h"
|
||||
#include "WorldSocket.h"
|
||||
|
||||
/**
|
||||
* This is a helper class to WorldSocketMgr ,that manages
|
||||
/**
|
||||
* This is a helper class to WorldSocketMgr ,that manages
|
||||
* network threads, and assigning connections from acceptor thread
|
||||
* to other network threads
|
||||
*/
|
||||
|
|
@ -122,14 +122,14 @@ public:
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
ACE_Reactor* GetReactor ()
|
||||
{
|
||||
return m_Reactor;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
void
|
||||
AddNewSockets ()
|
||||
{
|
||||
|
|
@ -167,7 +167,7 @@ protected:
|
|||
|
||||
while (!m_Reactor->reactor_event_loop_done ())
|
||||
{
|
||||
// dont be too smart to move this outside the loop
|
||||
// dont be too smart to move this outside the loop
|
||||
// the run_reactor_event_loop will modify interval
|
||||
ACE_Time_Value interval (0, 10000);
|
||||
|
||||
|
|
@ -227,7 +227,7 @@ WorldSocketMgr::~WorldSocketMgr ()
|
|||
{
|
||||
if (m_NetThreads)
|
||||
delete [] m_NetThreads;
|
||||
|
||||
|
||||
if(m_Acceptor)
|
||||
delete m_Acceptor;
|
||||
}
|
||||
|
|
@ -306,11 +306,11 @@ WorldSocketMgr::StopNetwork ()
|
|||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Stop ();
|
||||
}
|
||||
|
||||
|
||||
this->Wait ();
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
WorldSocketMgr::Wait ()
|
||||
{
|
||||
if (m_NetThreadsCount != 0)
|
||||
|
|
@ -346,7 +346,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
|
|||
sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
|
||||
|
||||
// we skip the Acceptor Thread
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ class ReactorRunnable;
|
|||
class ACE_Event_Handler;
|
||||
|
||||
/// Manages all sockets connected to peers and network threads
|
||||
class WorldSocketMgr
|
||||
class WorldSocketMgr
|
||||
{
|
||||
public:
|
||||
friend class WorldSocket;
|
||||
|
|
@ -42,32 +42,32 @@ public:
|
|||
|
||||
/// Start network, listen at address:port .
|
||||
int StartNetwork (ACE_UINT16 port, const char* address);
|
||||
|
||||
|
||||
/// Stops all network threads, It will wait for all running threads .
|
||||
void StopNetwork ();
|
||||
|
||||
|
||||
/// Wait untill all network threads have "joined" .
|
||||
void Wait ();
|
||||
|
||||
|
||||
/// Make this class singleton .
|
||||
static WorldSocketMgr* Instance ();
|
||||
|
||||
|
||||
private:
|
||||
int OnSocketOpen(WorldSocket* sock);
|
||||
|
||||
|
||||
int StartReactiveIO(ACE_UINT16 port, const char* address);
|
||||
|
||||
private:
|
||||
|
||||
private:
|
||||
WorldSocketMgr ();
|
||||
virtual ~WorldSocketMgr ();
|
||||
|
||||
|
||||
ReactorRunnable* m_NetThreads;
|
||||
size_t m_NetThreadsCount;
|
||||
|
||||
|
||||
int m_SockOutKBuff;
|
||||
int m_SockOutUBuff;
|
||||
bool m_UseNoDelay;
|
||||
|
||||
|
||||
ACE_Event_Handler* m_Acceptor;
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue