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[11857] Fix sent level in trainer spell list - this fixes problems especially with druid trainers
* This allows to really overwrite required level for spells * Adds proper checks when buying * Fixes default level requirement Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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6 changed files with 31 additions and 19 deletions
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@ -4003,7 +4003,7 @@ bool Player::HasActiveSpell(uint32 spell) const
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itr->second.active && !itr->second.disabled);
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}
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TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const
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TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell, uint32 reqLevel) const
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{
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if (!trainer_spell)
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return TRAINER_SPELL_RED;
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@ -4023,7 +4023,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
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// check level requirement
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if (!prof || GetSession()->GetSecurity() < AccountTypes(sWorld.getConfig(CONFIG_UINT32_TRADE_SKILL_GMIGNORE_LEVEL)))
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if (getLevel() < trainer_spell->reqLevel)
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if (getLevel() < reqLevel)
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return TRAINER_SPELL_RED;
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if(SpellChainNode const* spell_chain = sSpellMgr.GetSpellChainNode(trainer_spell->learnedSpell))
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