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Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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90800416d1
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1 changed files with 1 additions and 1 deletions
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@ -128,7 +128,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
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InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId );
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InstanceSaveHashMap::iterator itr = m_instanceSaveById.find( InstanceId );
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if(itr != m_instanceSaveById.end())
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if(itr != m_instanceSaveById.end())
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{
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{
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// save the resettime for normal instances only when they get unloaded
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// save the resettime for instances only when they get unloaded
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if(time_t resettime = itr->second->GetResetTimeForDB())
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if(time_t resettime = itr->second->GetResetTimeForDB())
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CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId);
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CharacterDatabase.PExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", (uint64)resettime, InstanceId);
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delete itr->second;
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delete itr->second;
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