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[8234] Implement support for explcit discovery spell 64323. Also better checks at loading.
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parent
dce0941511
commit
ae2f25ce64
4 changed files with 23 additions and 3 deletions
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@ -104,7 +104,9 @@ void LoadSkillDiscoveryTable()
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{
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if (reportedReqSpells.count(reqSkillOrSpell)==0)
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{
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sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",reqSkillOrSpell,spellId);
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sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
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" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
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reqSkillOrSpell,spellId);
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reportedReqSpells.insert(reqSkillOrSpell);
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}
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continue;
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@ -143,6 +145,21 @@ void LoadSkillDiscoveryTable()
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sLog.outString( ">> Loaded %u skill discovery definitions", count );
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if(!ssNonDiscoverableEntries.str().empty())
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sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
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// report about empty data for explicit discovery spells
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for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
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{
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id);
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if(!spellEntry)
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continue;
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// skip not explicit discovery spells
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if (!IsExplicitDiscoverySpell(spellEntry))
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continue;
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if(SkillDiscoveryStore.find(spell_id)==SkillDiscoveryStore.end())
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sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
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}
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}
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uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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