[8234] Implement support for explcit discovery spell 64323. Also better checks at loading.

This commit is contained in:
VladimirMangos 2009-07-23 17:12:46 +04:00
parent dce0941511
commit ae2f25ce64
4 changed files with 23 additions and 3 deletions

View file

@ -104,7 +104,9 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.count(reqSkillOrSpell)==0)
{
sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",reqSkillOrSpell,spellId);
sLog.outErrorDb("Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
reqSkillOrSpell,spellId);
reportedReqSpells.insert(reqSkillOrSpell);
}
continue;
@ -143,6 +145,21 @@ void LoadSkillDiscoveryTable()
sLog.outString( ">> Loaded %u skill discovery definitions", count );
if(!ssNonDiscoverableEntries.str().empty())
sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spell_id);
if(!spellEntry)
continue;
// skip not explicit discovery spells
if (!IsExplicitDiscoverySpell(spellEntry))
continue;
if(SkillDiscoveryStore.find(spell_id)==SkillDiscoveryStore.end())
sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
}
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)