[9254] Implement .reload locales_gossip_menu_option

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
NeatElves 2010-01-25 10:50:30 +03:00 committed by VladimirMangos
parent c0dd79e125
commit ae379a9ea3
4 changed files with 12 additions and 1 deletions

View file

@ -180,6 +180,7 @@ bool ChatHandler::HandleReloadAllLocalesCommand(const char* /*args*/)
HandleReloadLocalesAchievementRewardCommand("a");
HandleReloadLocalesCreatureCommand("a");
HandleReloadLocalesGameobjectCommand("a");
HandleReloadLocalesGossipMenuOptionCommand("a");
HandleReloadLocalesItemCommand("a");
HandleReloadLocalesNpcTextCommand("a");
HandleReloadLocalesPageTextCommand("a");
@ -811,6 +812,14 @@ bool ChatHandler::HandleReloadLocalesGameobjectCommand(const char* /*arg*/)
return true;
}
bool ChatHandler::HandleReloadLocalesGossipMenuOptionCommand(const char* /*arg*/)
{
sLog.outString( "Re-Loading Locales Gossip Menu Option ... ");
sObjectMgr.LoadGossipMenuItemsLocales();
SendGlobalSysMessage("DB table `locales_gossip_menu_option` reloaded.");
return true;
}
bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
{
sLog.outString( "Re-Loading Locales Item ... ");