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[7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx
Correctly assigned some comments. Signed-off-by: Triply <triply@getmangos.com>
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9 changed files with 116 additions and 35 deletions
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@ -184,8 +184,6 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
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uint32 winner = 0;
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//TODO FIX reputation and honor gains for low level players!
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Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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if(Source->GetTeam() == ALLIANCE)
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{
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@ -199,8 +197,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
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if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
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AddPoint(ALLIANCE, 1);
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PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
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RewardReputationToTeam(890, 35, ALLIANCE); // +35 reputation
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RewardHonorToTeam(40, ALLIANCE); // +40 bonushonor
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RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE);
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}
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else
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{
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@ -214,9 +211,10 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
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if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE)
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AddPoint(HORDE, 1);
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PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
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RewardReputationToTeam(889, 35, HORDE); // +35 reputation
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RewardHonorToTeam(40, HORDE); // +40 bonushonor
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RewardReputationToTeam(889, m_ReputationCapture, HORDE);
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}
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//for flag capture is reward 2 honorable kills
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RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
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SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
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SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
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@ -229,7 +227,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source)
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UpdateFlagState(Source->GetTeam(), 1); // flag state none
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UpdateTeamScore(Source->GetTeam());
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// only flag capture should be updated
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UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures...
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UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
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if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
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winner = ALLIANCE;
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@ -593,16 +591,33 @@ void BattleGroundWS::Reset()
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m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
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m_TeamScores[BG_TEAM_ALLIANCE] = 0;
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m_TeamScores[BG_TEAM_HORDE] = 0;
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bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call!
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m_ReputationCapture = (isBGWeekend) ? 45 : 35;
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m_HonorWinKills = (isBGWeekend) ? 3 : 1;
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m_HonorEndKills = (isBGWeekend) ? 4 : 2;
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/* Spirit nodes is static at this BG and then not required deleting at BG reset.
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if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE])
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DelCreature(WS_SPIRIT_MAIN_ALLIANCE);
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if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE])
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DelCreature(WS_SPIRIT_MAIN_HORDE);
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*/
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}
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void BattleGroundWS::EndBattleGround(uint32 winner)
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{
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//win reward
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if( winner == ALLIANCE )
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RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
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if( winner == HORDE )
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RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
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//complete map_end rewards (even if no team wins)
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RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
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RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
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BattleGround::EndBattleGround(winner);
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}
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void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer)
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{
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if(GetStatus() != STATUS_IN_PROGRESS)
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