diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 47151becb..1f6c7e1ce 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -448,22 +448,9 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2 *data << uint8(0); // added in 3.0.8 - /*for(uint32 i = 0; i < poscount; i++) - { - // path points - *data << (float)0; - *data << (float)0; - *data << (float)0; - }*/ - *data << path.GetNodes()[poscount-1].x; *data << path.GetNodes()[poscount-1].y; *data << path.GetNodes()[poscount-1].z; - - // target position (path end) - /**data << ((Unit*)this)->GetPositionX(); - *data << ((Unit*)this)->GetPositionY(); - *data << ((Unit*)this)->GetPositionZ();*/ } } else