Merge branch 'master' into 303

Conflicts:
	src/game/Corpse.cpp
	src/game/DynamicObject.cpp
	src/game/GameObject.cpp
	src/game/Object.h
	src/game/Unit.cpp
	src/game/Unit.h
This commit is contained in:
tomrus88 2008-12-05 18:16:31 +03:00
commit af1e1d7794
13 changed files with 34 additions and 27 deletions

View file

@ -148,5 +148,5 @@ void DynamicObject::Delay(int32 delaytime)
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f));
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}