Merge branch 'master' into 303

Conflicts:
	src/game/Corpse.cpp
	src/game/DynamicObject.cpp
	src/game/GameObject.cpp
	src/game/Object.h
	src/game/Unit.cpp
	src/game/Unit.h
This commit is contained in:
tomrus88 2008-12-05 18:16:31 +03:00
commit af1e1d7794
13 changed files with 34 additions and 27 deletions

View file

@ -739,7 +739,7 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const
// check distance
return IsWithinDistInMap2d(u,World::GetMaxVisibleDistanceForObject() +
(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f) );
(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
void GameObject::Respawn()