Merge branch 'master' into 303

Conflicts:
	src/game/Corpse.cpp
	src/game/DynamicObject.cpp
	src/game/GameObject.cpp
	src/game/Object.h
	src/game/Unit.cpp
	src/game/Unit.h
This commit is contained in:
tomrus88 2008-12-05 18:16:31 +03:00
commit af1e1d7794
13 changed files with 34 additions and 27 deletions

View file

@ -1105,14 +1105,18 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const
return ( dist > 0 ? dist : 0);
}
bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare) const
bool WorldObject::IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D) const
{
if (!obj || !IsInMap(obj)) return false;
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
float distsq = dx*dx + dy*dy + dz*dz;
float distsq = dx*dx + dy*dy;
if(is3D)
{
float dz = GetPositionZ() - obj->GetPositionZ();
distsq += dz*dz;
}
float sizefactor = GetObjectSize() + obj->GetObjectSize();
float maxdist = dist2compare + sizefactor;