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[c12620] GO_FLAG_INTERACT_COND should not reset in instances
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parent
630546c9df
commit
af4cf28fa2
2 changed files with 4 additions and 4 deletions
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@ -460,9 +460,9 @@ void GameObject::Update(uint32 update_diff, uint32 p_time)
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// reset flags
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if (GetMap()->Instanceable())
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{
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// In Instances GO_FLAG_LOCKED or GO_FLAG_NO_INTERACT are not changed
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uint32 currentLockOrInteractFlags = GetUInt32Value(GAMEOBJECT_FLAGS) & (GO_FLAG_LOCKED | GO_FLAG_NO_INTERACT);
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SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags & ~(GO_FLAG_LOCKED | GO_FLAG_NO_INTERACT) | currentLockOrInteractFlags);
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// In Instances GO_FLAG_LOCKED, GO_FLAG_INTERACT_COND or GO_FLAG_NO_INTERACT are not changed
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uint32 currentLockOrInteractFlags = GetUInt32Value(GAMEOBJECT_FLAGS) & (GO_FLAG_LOCKED | GO_FLAG_INTERACT_COND | GO_FLAG_NO_INTERACT);
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SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags & ~(GO_FLAG_LOCKED | GO_FLAG_INTERACT_COND | GO_FLAG_NO_INTERACT) | currentLockOrInteractFlags);
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}
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else
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SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12619"
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#define REVISION_NR "12620"
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#endif // __REVISION_NR_H__
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