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Merge branch 'master' into 303
Conflicts: src/game/Creature.cpp
This commit is contained in:
commit
af6acab8f8
23 changed files with 288 additions and 129 deletions
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@ -91,6 +91,27 @@ VendorItem const* VendorItemData::FindItem(uint32 item_id) const
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return NULL;
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}
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bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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Unit* victim = Unit::GetUnit(m_owner, m_victim);
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if (victim)
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{
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while (!m_assistants.empty())
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{
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Creature* assistant = (Creature*)Unit::GetUnit(m_owner, *m_assistants.begin());
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m_assistants.pop_front();
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if (assistant && assistant->CanAssistTo(&m_owner, victim))
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{
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assistant->SetNoCallAssistance(true);
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if(assistant->AI())
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assistant->AI()->AttackStart(victim);
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}
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}
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}
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return true;
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}
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Creature::Creature() :
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Unit(), i_AI(NULL),
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lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
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@ -98,7 +119,7 @@ m_lootMoney(0), m_lootRecipient(0),
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m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
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m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isVehicle(false),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
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m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
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m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0)
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{
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m_regenTimer = 200;
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@ -1659,13 +1680,13 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const
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return false;
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}
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void Creature::CallAssistence()
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void Creature::CallAssistance()
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{
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if( !m_AlreadyCallAssistence && getVictim() && !isPet() && !isCharmed())
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if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
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{
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SetNoCallAssistence(true);
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SetNoCallAssistance(true);
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float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS);
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float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
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if(radius > 0)
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{
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std::list<Creature*> assistList;
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@ -1685,16 +1706,46 @@ void Creature::CallAssistence()
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
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}
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for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
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if (!assistList.empty())
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{
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(*iter)->SetNoCallAssistence(true);
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if((*iter)->AI())
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(*iter)->AI()->AttackStart(getVictim());
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AssistDelayEvent *e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
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while (!assistList.empty())
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{
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// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
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e->AddAssistant((*assistList.begin())->GetGUID());
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assistList.pop_front();
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}
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m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
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}
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}
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}
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}
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bool Creature::CanAssistTo(const Unit* u, const Unit* enemy) const
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{
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// we don't need help from zombies :)
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if( !isAlive() )
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return false;
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// skip fighting creature
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if( isInCombat() )
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return false;
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// only from same creature faction
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if(getFaction() != u->getFaction() )
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return false;
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// only free creature
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if( GetCharmerOrOwnerGUID() )
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return false;
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// skip non hostile to caster enemy creatures
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if( !IsHostileTo(enemy) )
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return false;
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return true;
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}
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void Creature::SaveRespawnTime()
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{
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if(isPet() || !m_DBTableGuid)
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