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[12101] Implement spell 36677
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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7b0233f154
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2 changed files with 15 additions and 1 deletions
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@ -1332,6 +1332,20 @@ void Spell::EffectDummy(SpellEffectEntry const* effect)
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m_caster->CastSpell(m_caster, spell_id, true, NULL);
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m_caster->CastSpell(m_caster, spell_id, true, NULL);
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return;
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return;
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}
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}
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case 36677: // Chaos Breath
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{
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if (!unitTarget)
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return;
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uint32 possibleSpells[] = {36693, 36694, 36695, 36696, 36697, 36698, 36699, 36700} ;
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std::vector<uint32> spellPool(possibleSpells, possibleSpells + countof(possibleSpells));
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std::random_shuffle(spellPool.begin(), spellPool.end());
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for (uint8 i = 0; i < (m_caster->GetMap()->IsRegularDifficulty() ? 2 : 4); ++i)
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m_caster->CastSpell(m_caster, spellPool[i], true);
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return;
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}
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case 33923: // Sonic Boom
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case 33923: // Sonic Boom
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case 38796: // Sonic Boom (heroic)
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case 38796: // Sonic Boom (heroic)
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{
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "0132"
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#define REVISION_NR "12101"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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