[SD3] first commit with SD3 inplace - not complete yet

This commit is contained in:
Antz 2016-03-27 20:47:30 +01:00 committed by Antz
parent 35415eb738
commit afc2df2f7d
603 changed files with 222771 additions and 1729 deletions

View file

@ -30,6 +30,8 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
static_assert(MAXIMAL_AI_EVENT_EVENTAI <= 32, "Maximal 32 AI_EVENTs supported with EventAI");
CreatureAI::~CreatureAI()
{
}
@ -37,7 +39,7 @@ CreatureAI::~CreatureAI()
void CreatureAI::AttackedBy(Unit* attacker)
{
if (!m_creature->getVictim())
AttackStart(attacker);
{ AttackStart(attacker); }
}
CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell, bool isTriggered)
@ -47,17 +49,17 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell,
{
// State does not allow
if (m_creature->hasUnitState(UNIT_STAT_CAN_NOT_REACT_OR_LOST_CONTROL))
return CAST_FAIL_STATE;
{ return CAST_FAIL_STATE; }
if (pSpell->GetPreventionType() == SPELL_PREVENTION_TYPE_SILENCE && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
return CAST_FAIL_STATE;
{ return CAST_FAIL_STATE; }
if (pSpell->GetPreventionType() == SPELL_PREVENTION_TYPE_PACIFY && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
return CAST_FAIL_STATE;
{ return CAST_FAIL_STATE; }
// Check for power (also done by Spell::CheckCast())
if (m_creature->GetPower((Powers)pSpell->powerType) < Spell::CalculatePowerCost(pSpell, m_creature))
return CAST_FAIL_POWER;
{ return CAST_FAIL_POWER; }
}
if (const SpellRangeEntry* pSpellRange = sSpellRangeStore.LookupEntry(pSpell->rangeIndex))
@ -68,18 +70,18 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell,
float fDistance = m_creature->GetCombatDistance(pTarget, pSpell->rangeIndex == SPELL_RANGE_IDX_COMBAT);
if (fDistance > (m_creature->IsHostileTo(pTarget) ? pSpellRange->maxRange : pSpellRange->maxRangeFriendly))
return CAST_FAIL_TOO_FAR;
{ return CAST_FAIL_TOO_FAR; }
float fMinRange = m_creature->IsHostileTo(pTarget) ? pSpellRange->minRange : pSpellRange->minRangeFriendly;
if (fMinRange && fDistance < fMinRange)
return CAST_FAIL_TOO_CLOSE;
{ return CAST_FAIL_TOO_CLOSE; }
}
return CAST_OK;
}
else
return CAST_FAIL_OTHER;
{ return CAST_FAIL_OTHER; }
}
CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32 uiCastFlags, ObjectGuid uiOriginalCasterGUID)
@ -87,7 +89,7 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
Unit* pCaster = m_creature;
if (uiCastFlags & CAST_FORCE_TARGET_SELF)
pCaster = pTarget;
{ pCaster = pTarget; }
// Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
if (!pCaster->IsNonMeleeSpellCasted(false) || (uiCastFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS)))
@ -98,21 +100,21 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
if (uiCastFlags & CAST_AURA_NOT_PRESENT)
{
if (pTarget->HasAura(uiSpell))
return CAST_FAIL_TARGET_AURA;
{ return CAST_FAIL_TARGET_AURA; }
}
// Check if cannot cast spell
// Check if can not cast spell
if (!(uiCastFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)))
{
CanCastResult castResult = CanCastSpell(pTarget, pSpell, uiCastFlags & CAST_TRIGGERED);
if (castResult != CAST_OK)
return castResult;
{ return castResult; }
}
// Interrupt any previous spell
if (uiCastFlags & CAST_INTERRUPT_PREVIOUS && pCaster->IsNonMeleeSpellCasted(false))
pCaster->InterruptNonMeleeSpells(false);
{ pCaster->InterruptNonMeleeSpells(false); }
pCaster->CastSpell(pTarget, pSpell, uiCastFlags & CAST_TRIGGERED, NULL, NULL, uiOriginalCasterGUID);
return CAST_OK;
@ -124,7 +126,7 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
}
}
else
return CAST_FAIL_IS_CASTING;
{ return CAST_FAIL_IS_CASTING; }
}
bool CreatureAI::DoMeleeAttackIfReady()
@ -179,7 +181,7 @@ class AiDelayEventAround : public BasicEvent
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
m_receiverGuids.reserve(receivers.size());
for (std::list<Creature*>::const_iterator itr = receivers.begin(); itr != receivers.end(); ++itr)
m_receiverGuids.push_back((*itr)->GetObjectGuid());
{ m_receiverGuids.push_back((*itr)->GetObjectGuid()); }
}
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override
@ -207,12 +209,12 @@ class AiDelayEventAround : public BasicEvent
private:
AiDelayEventAround();
ObjectGuid m_invokerGuid;
GuidVector m_receiverGuids;
Creature& m_owner;
AIEventType m_eventType;
ObjectGuid m_invokerGuid;
Creature& m_owner;
uint32 m_miscValue;
GuidVector m_receiverGuids;
};
void CreatureAI::SendAIEventAround(AIEventType eventType, Unit* pInvoker, uint32 uiDelay, float fRadius, uint32 miscValue /*=0*/) const