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[SD3] first commit with SD3 inplace - not complete yet
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35415eb738
commit
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603 changed files with 222771 additions and 1729 deletions
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@ -30,6 +30,8 @@
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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static_assert(MAXIMAL_AI_EVENT_EVENTAI <= 32, "Maximal 32 AI_EVENTs supported with EventAI");
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CreatureAI::~CreatureAI()
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{
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}
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@ -37,7 +39,7 @@ CreatureAI::~CreatureAI()
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void CreatureAI::AttackedBy(Unit* attacker)
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{
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if (!m_creature->getVictim())
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AttackStart(attacker);
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{ AttackStart(attacker); }
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}
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CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell, bool isTriggered)
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@ -47,17 +49,17 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell,
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{
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// State does not allow
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if (m_creature->hasUnitState(UNIT_STAT_CAN_NOT_REACT_OR_LOST_CONTROL))
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return CAST_FAIL_STATE;
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{ return CAST_FAIL_STATE; }
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if (pSpell->GetPreventionType() == SPELL_PREVENTION_TYPE_SILENCE && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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return CAST_FAIL_STATE;
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{ return CAST_FAIL_STATE; }
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if (pSpell->GetPreventionType() == SPELL_PREVENTION_TYPE_PACIFY && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
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return CAST_FAIL_STATE;
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{ return CAST_FAIL_STATE; }
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// Check for power (also done by Spell::CheckCast())
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if (m_creature->GetPower((Powers)pSpell->powerType) < Spell::CalculatePowerCost(pSpell, m_creature))
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return CAST_FAIL_POWER;
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{ return CAST_FAIL_POWER; }
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}
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if (const SpellRangeEntry* pSpellRange = sSpellRangeStore.LookupEntry(pSpell->rangeIndex))
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@ -68,18 +70,18 @@ CanCastResult CreatureAI::CanCastSpell(Unit* pTarget, const SpellEntry* pSpell,
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float fDistance = m_creature->GetCombatDistance(pTarget, pSpell->rangeIndex == SPELL_RANGE_IDX_COMBAT);
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if (fDistance > (m_creature->IsHostileTo(pTarget) ? pSpellRange->maxRange : pSpellRange->maxRangeFriendly))
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return CAST_FAIL_TOO_FAR;
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{ return CAST_FAIL_TOO_FAR; }
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float fMinRange = m_creature->IsHostileTo(pTarget) ? pSpellRange->minRange : pSpellRange->minRangeFriendly;
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if (fMinRange && fDistance < fMinRange)
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return CAST_FAIL_TOO_CLOSE;
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{ return CAST_FAIL_TOO_CLOSE; }
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}
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return CAST_OK;
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}
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else
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return CAST_FAIL_OTHER;
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{ return CAST_FAIL_OTHER; }
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}
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CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32 uiCastFlags, ObjectGuid uiOriginalCasterGUID)
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@ -87,7 +89,7 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
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Unit* pCaster = m_creature;
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if (uiCastFlags & CAST_FORCE_TARGET_SELF)
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pCaster = pTarget;
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{ pCaster = pTarget; }
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// Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
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if (!pCaster->IsNonMeleeSpellCasted(false) || (uiCastFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS)))
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@ -98,21 +100,21 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
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if (uiCastFlags & CAST_AURA_NOT_PRESENT)
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{
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if (pTarget->HasAura(uiSpell))
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return CAST_FAIL_TARGET_AURA;
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{ return CAST_FAIL_TARGET_AURA; }
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}
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// Check if cannot cast spell
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// Check if can not cast spell
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if (!(uiCastFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)))
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{
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CanCastResult castResult = CanCastSpell(pTarget, pSpell, uiCastFlags & CAST_TRIGGERED);
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if (castResult != CAST_OK)
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return castResult;
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{ return castResult; }
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}
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// Interrupt any previous spell
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if (uiCastFlags & CAST_INTERRUPT_PREVIOUS && pCaster->IsNonMeleeSpellCasted(false))
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pCaster->InterruptNonMeleeSpells(false);
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{ pCaster->InterruptNonMeleeSpells(false); }
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pCaster->CastSpell(pTarget, pSpell, uiCastFlags & CAST_TRIGGERED, NULL, NULL, uiOriginalCasterGUID);
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return CAST_OK;
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@ -124,7 +126,7 @@ CanCastResult CreatureAI::DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32
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}
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}
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else
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return CAST_FAIL_IS_CASTING;
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{ return CAST_FAIL_IS_CASTING; }
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}
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bool CreatureAI::DoMeleeAttackIfReady()
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@ -179,7 +181,7 @@ class AiDelayEventAround : public BasicEvent
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// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
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m_receiverGuids.reserve(receivers.size());
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for (std::list<Creature*>::const_iterator itr = receivers.begin(); itr != receivers.end(); ++itr)
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m_receiverGuids.push_back((*itr)->GetObjectGuid());
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{ m_receiverGuids.push_back((*itr)->GetObjectGuid()); }
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}
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bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override
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@ -207,12 +209,12 @@ class AiDelayEventAround : public BasicEvent
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private:
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AiDelayEventAround();
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ObjectGuid m_invokerGuid;
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GuidVector m_receiverGuids;
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Creature& m_owner;
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AIEventType m_eventType;
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ObjectGuid m_invokerGuid;
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Creature& m_owner;
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uint32 m_miscValue;
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GuidVector m_receiverGuids;
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};
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void CreatureAI::SendAIEventAround(AIEventType eventType, Unit* pInvoker, uint32 uiDelay, float fRadius, uint32 miscValue /*=0*/) const
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