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[SD3] first commit with SD3 inplace - not complete yet
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603 changed files with 222771 additions and 1729 deletions
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@ -753,7 +753,7 @@ struct CreatureDisplayInfoEntry
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// 1 m_modelID
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// 2 m_soundID
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uint32 ExtendedDisplayInfoID; // 3 m_extendedDisplayInfoID -> CreatureDisplayInfoExtraEntry::DisplayExtraId
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float scale; // 4 m_creatureModelScale
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float Scale; // 4 m_creatureModelScale
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// 5 m_creatureModelAlpha
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// 6-8 m_textureVariation[3]
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// 9 m_portraitTextureName
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@ -1627,7 +1627,7 @@ enum GameobjectTypes
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GAMEOBJECT_TYPE_GUARDPOST = 21,
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GAMEOBJECT_TYPE_SPELLCASTER = 22,
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GAMEOBJECT_TYPE_MEETINGSTONE = 23,
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GAMEOBJECT_TYPE_FLAGSTAND = 24,
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GAMEOBJECT_CreatureTypeFlagsTAND = 24,
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GAMEOBJECT_TYPE_FISHINGHOLE = 25,
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GAMEOBJECT_TYPE_FLAGDROP = 26,
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GAMEOBJECT_TYPE_MINI_GAME = 27,
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@ -3140,7 +3140,7 @@ inline SkillType SkillByLockType(LockType locktype)
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{
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switch (locktype)
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{
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case LOCKTYPE_PICKLOCK: return SkillType(MAX_SKILL_TYPE); // no skill for such lock, 'skill' value scales with level
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case LOCKTYPE_PICKLOCK: return SkillType(MAX_SKILL_TYPE); // no skill for such lock, 'skill' value Scales with level
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case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
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case LOCKTYPE_MINING: return SKILL_MINING;
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case LOCKTYPE_FISHING: return SKILL_FISHING;
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@ -69,7 +69,7 @@ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
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* a queue where it stores packet if there is no place on
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* the queue. The reason this is done, is because the server
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* does really a lot of small-size writes to it, and it doesn't
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* scale well to allocate memory for every. When something is
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* Scale well to allocate memory for every. When something is
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* written to the output buffer the socket is not immediately
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* activated for output (again for the same reason), there
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* is 10ms celling (thats why there is Update() override method).
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