[SD3] first commit with SD3 inplace - not complete yet

This commit is contained in:
Antz 2016-03-27 20:47:30 +01:00 committed by Antz
parent 35415eb738
commit afc2df2f7d
603 changed files with 222771 additions and 1729 deletions

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@ -753,7 +753,7 @@ struct CreatureDisplayInfoEntry
// 1 m_modelID
// 2 m_soundID
uint32 ExtendedDisplayInfoID; // 3 m_extendedDisplayInfoID -> CreatureDisplayInfoExtraEntry::DisplayExtraId
float scale; // 4 m_creatureModelScale
float Scale; // 4 m_creatureModelScale
// 5 m_creatureModelAlpha
// 6-8 m_textureVariation[3]
// 9 m_portraitTextureName

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@ -1627,7 +1627,7 @@ enum GameobjectTypes
GAMEOBJECT_TYPE_GUARDPOST = 21,
GAMEOBJECT_TYPE_SPELLCASTER = 22,
GAMEOBJECT_TYPE_MEETINGSTONE = 23,
GAMEOBJECT_TYPE_FLAGSTAND = 24,
GAMEOBJECT_CreatureTypeFlagsTAND = 24,
GAMEOBJECT_TYPE_FISHINGHOLE = 25,
GAMEOBJECT_TYPE_FLAGDROP = 26,
GAMEOBJECT_TYPE_MINI_GAME = 27,
@ -3140,7 +3140,7 @@ inline SkillType SkillByLockType(LockType locktype)
{
switch (locktype)
{
case LOCKTYPE_PICKLOCK: return SkillType(MAX_SKILL_TYPE); // no skill for such lock, 'skill' value scales with level
case LOCKTYPE_PICKLOCK: return SkillType(MAX_SKILL_TYPE); // no skill for such lock, 'skill' value Scales with level
case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
case LOCKTYPE_MINING: return SKILL_MINING;
case LOCKTYPE_FISHING: return SKILL_FISHING;

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@ -69,7 +69,7 @@ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
* a queue where it stores packet if there is no place on
* the queue. The reason this is done, is because the server
* does really a lot of small-size writes to it, and it doesn't
* scale well to allocate memory for every. When something is
* Scale well to allocate memory for every. When something is
* written to the output buffer the socket is not immediately
* activated for output (again for the same reason), there
* is 10ms celling (thats why there is Update() override method).