Moved SMSG_PERIODICAURALOG to single function, applied coding stype.

This commit is contained in:
tomrus88 2009-05-28 18:46:34 +04:00
parent b77696bf26
commit b0006cfbc0
3 changed files with 100 additions and 80 deletions

View file

@ -5707,10 +5707,10 @@ void Aura::PeriodicTick()
case 38772:
{
uint32 percent =
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
100;
if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
{
m_target->RemoveAurasDueToSpell(GetId());
return;
@ -5751,18 +5751,18 @@ void Aura::PeriodicTick()
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
{
// 1..4 ticks, 1/2 from normal tick damage
if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
pdamage = pdamage/2;
// 9..12 ticks, 3/2 from normal tick damage
else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}
}
else
pdamage = uint32(m_target->GetMaxHealth()*amount/100);
//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
// As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
// Reduce dot damage from resilience for players
if (m_target->GetTypeId() == TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
@ -5772,28 +5772,18 @@ void Aura::PeriodicTick()
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
pCaster->DealDamageMods(m_target,pdamage,&absorb);
pCaster->DealDamageMods(m_target, pdamage, &absorb);
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_modifier.m_auraname);
data << (uint32)pdamage;
data << uint32(0); // overkill
data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
data << (uint32)absorb;
data << (uint32)resist;
m_target->SendMessageToSet(&data, true);
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
Unit* target = m_target; // aura can be deleted in DealDamage
SpellEntry const* spellProto = GetSpellProto();
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
if (pdamage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
@ -5835,7 +5825,7 @@ void Aura::PeriodicTick()
pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
// As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
// Reduce dot damage from resilience for players
if (m_target->GetTypeId()==TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
@ -5850,16 +5840,15 @@ void Aura::PeriodicTick()
pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
Unit* target = m_target; // aura can be deleted in DealDamage
SpellEntry const* spellProto = GetSpellProto();
float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
int32 stackAmount = GetStackAmount();
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
if (pdamage)
procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
@ -5867,7 +5856,7 @@ void Aura::PeriodicTick()
if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
{
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
{
if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
pCaster->m_currentSpells[i]->cancel();
@ -5892,7 +5881,7 @@ void Aura::PeriodicTick()
return;
// heal for caster damage (must be alive)
if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
return;
// ignore non positive values (can be result apply spellmods to aura damage
@ -5901,7 +5890,7 @@ void Aura::PeriodicTick()
uint32 pdamage;
if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
pdamage = uint32(m_target->GetMaxHealth() * amount/100);
pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
else
pdamage = amount;
@ -5910,15 +5899,8 @@ void Aura::PeriodicTick()
sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_modifier.m_auraname);
data << (uint32)pdamage;
data << uint32(0); // wotlk
m_target->SendMessageToSet(&data, true);
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyHealth(pdamage);
@ -5932,7 +5914,7 @@ void Aura::PeriodicTick()
SpellEntry const* spellProto = GetSpellProto();
// heal for caster damage
if(m_target!=pCaster && spellProto->SpellVisual[0] == 163)
if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
{
uint32 dmg = spellProto->manaPerSecond;
if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
@ -5954,7 +5936,7 @@ void Aura::PeriodicTick()
{
uint32 damage = gain;
uint32 absorb = 0;
pCaster->DealDamageMods(pCaster,damage,&absorb);
pCaster->DealDamageMods(pCaster, damage, &absorb);
pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
@ -5987,7 +5969,7 @@ void Aura::PeriodicTick()
if(!pCaster->isAlive())
return;
if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
return;
@ -6030,22 +6012,14 @@ void Aura::PeriodicTick()
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
}
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_modifier.m_auraname);
data << (uint32)power; // power type
data << (uint32)drain_amount;
data << (float)gain_multiplier;
m_target->SendMessageToSet(&data, true);
SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain_amount = int32(drain_amount*gain_multiplier);
int32 gain_amount = int32(drain_amount * gain_multiplier);
if(gain_amount)
{
int32 gain = pCaster->ModifyPower(power,gain_amount);
int32 gain = pCaster->ModifyPower(power, gain_amount);
m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
}
break;
@ -6066,15 +6040,8 @@ void Aura::PeriodicTick()
if(m_target->GetMaxPower(power) == 0)
break;
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_modifier.m_auraname);
data << (uint32)power; // power type
data << (uint32)pdamage;
m_target->SendMessageToSet(&data, true);
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyPower(power,pdamage);
@ -6087,7 +6054,7 @@ void Aura::PeriodicTick()
// ignore non positive values (can be result apply spellmods to aura damage
uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
@ -6095,15 +6062,8 @@ void Aura::PeriodicTick()
if(m_target->GetMaxPower(POWER_MANA) == 0)
break;
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_modifier.m_auraname);
data << (uint32)0; // ?
data << (uint32)pdamage;
m_target->SendMessageToSet(&data,true);
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
@ -6137,7 +6097,7 @@ void Aura::PeriodicTick()
gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
SpellEntry const* spellProto = GetSpellProto();
//maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
// maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
@ -6146,7 +6106,7 @@ void Aura::PeriodicTick()
pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
// Set trigger flag
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
if (damageInfo.damage)
@ -6185,7 +6145,7 @@ void Aura::PeriodicTick()
// amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
// so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
if(pt == POWER_RAGE)
m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
break;
}
// Here tick dummy auras

View file

@ -4250,10 +4250,10 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
SendMessageToSet( &data, true );
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask);
log.damage = Damage-AbsorbedDamage-Resist-Blocked;
SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
log.damage = Damage - AbsorbedDamage - Resist - Blocked;
log.absorb = AbsorbedDamage;
log.resist = Resist;
log.physicalLog = PhysicalDamage;
@ -4264,6 +4264,52 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage,
SendSpellNonMeleeDamageLog(&log);
}
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
{
Aura *aura = pInfo->aura;
Modifier *mod = aura->GetModifier();
WorldPacket data(SMSG_PERIODICAURALOG, 30);
data.append(aura->GetTarget()->GetPackGUID());
data.appendPackGUID(aura->GetCasterGUID());
data << uint32(aura->GetId()); // spellId
data << uint32(1); // count
data << uint32(mod->m_auraname); // auraId
switch(mod->m_auraname)
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overkill?
data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
data << uint32(pInfo->absorb); // absorb
data << uint32(pInfo->resist); // resist
data << uint8(0); // new 3.1.2
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overheal?
data << uint8(0); // new 3.1.2
break;
case SPELL_AURA_OBS_MOD_MANA:
case SPELL_AURA_PERIODIC_ENERGIZE:
data << uint32(mod->m_miscvalue); // power type
data << uint32(pInfo->damage); // damage
break;
case SPELL_AURA_PERIODIC_MANA_LEECH:
data << uint32(mod->m_miscvalue); // power type
data << uint32(pInfo->damage); // amount
data << float(pInfo->multiplier); // gain multiplier
break;
default:
sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
return;
}
aura->GetTarget()->SendMessageToSet(&data, true);
}
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
{
// Not much to do if no flags are set.

View file

@ -685,7 +685,7 @@ struct CalcDamageInfo
uint32 procAttacker;
uint32 procVictim;
uint32 procEx;
uint32 cleanDamage; // Used only fo rage calcultion
uint32 cleanDamage; // Used only for rage calculation
MeleeHitOutcome hitOutCome; // TODO: remove this field (need use TargetState)
};
@ -712,6 +712,19 @@ struct SpellNonMeleeDamage{
uint32 cleanDamage;
};
struct SpellPeriodicAuraLogInfo
{
SpellPeriodicAuraLogInfo(Aura *_aura, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier)
: aura(_aura), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier) {}
Aura *aura;
uint32 damage;
uint32 absorb;
uint32 resist;
uint32 overDamage; // overkill/overheal
float multiplier;
};
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
#define MAX_DECLINED_NAME_CASES 5
@ -1106,7 +1119,8 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);