- Implemented quest POI's. May be not perfect, but it works :P

This commit is contained in:
tomrus88 2009-11-14 19:56:01 +03:00
parent 2bdfb0d7bb
commit b09ee8e571
5 changed files with 199 additions and 3 deletions

View file

@ -1284,6 +1284,9 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Quests..." );
sObjectMgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
sLog.outString( "Loading Quest POI" );
sObjectMgr.LoadQuestPOI();
sLog.outString( "Loading Quests Relations..." );
sLog.outString();
sObjectMgr.LoadQuestRelations(); // must be after quest load