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[11347] More accurate calculation of next movement update time in RandomMovementGenerator::_setRandomLocation()
Signed-off-by: Ambal <pogrebniak@gala.net>
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2 changed files with 2 additions and 2 deletions
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@ -105,7 +105,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
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//else if (is_water_ok) // Swimming mode to be done with more than this check
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else
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{
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i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(), 10000+i_destinationHolder.GetTotalTravelTime()));
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i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500, 10000));
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creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
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}
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}
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