[11347] More accurate calculation of next movement update time in RandomMovementGenerator::_setRandomLocation()

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2011-04-14 01:41:34 +03:00
parent 07fcdc33cc
commit b115986951
2 changed files with 2 additions and 2 deletions

View file

@ -105,7 +105,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
//else if (is_water_ok) // Swimming mode to be done with more than this check
else
{
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(), 10000+i_destinationHolder.GetTotalTravelTime()));
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500, 10000));
creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
}
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11346"
#define REVISION_NR "11347"
#endif // __REVISION_NR_H__