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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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39 changed files with 284 additions and 149 deletions
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@ -90,7 +90,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellE
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SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
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SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime()); // new 2.4.0
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, WorldTimer::getMSTime()); // new 2.4.0
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m_aliveDuration = duration;
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m_radius = radius;
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@ -106,7 +106,7 @@ Unit* DynamicObject::GetCaster() const
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return ObjectAccessor::GetUnit(*this, GetCasterGuid());
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}
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void DynamicObject::Update(uint32 p_time)
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void DynamicObject::Update(uint32 update_diff, uint32 p_time)
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{
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// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
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Unit* caster = GetCaster();
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