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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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39 changed files with 284 additions and 149 deletions
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@ -35,7 +35,7 @@ class DynamicObject : public WorldObject
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
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void Update(uint32 p_time);
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void Update(uint32 update_diff, uint32 p_time);
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void Delete();
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uint32 GetSpellId() const { return m_spellId; }
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SpellEffectIndex GetEffIndex() const { return m_effIndex; }
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