[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-12-27 22:16:19 +02:00
parent 72b1d30a1c
commit b11820593c
39 changed files with 284 additions and 149 deletions

View file

@ -35,7 +35,7 @@ class DynamicObject : public WorldObject
void RemoveFromWorld();
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
void Update(uint32 p_time);
void Update(uint32 update_diff, uint32 p_time);
void Delete();
uint32 GetSpellId() const { return m_spellId; }
SpellEffectIndex GetEffIndex() const { return m_effIndex; }