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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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39 changed files with 284 additions and 149 deletions
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@ -160,7 +160,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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return true;
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}
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void GameObject::Update(uint32 /*p_time*/)
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void GameObject::Update(uint32 update_diff, uint32 /*p_time*/)
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{
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if (GetObjectGuid().IsMOTransport())
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{
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