[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-12-27 22:16:19 +02:00
parent 72b1d30a1c
commit b11820593c
39 changed files with 284 additions and 149 deletions

View file

@ -455,7 +455,6 @@ void Map::Update(const uint32 &t_diff)
Player* plr = m_mapRefIter->getSource();
if(plr && plr->IsInWorld())
{
//plr->Update(t_diff);
WorldSession * pSession = plr->GetSession();
MapSessionFilter updater(pSession);
@ -468,7 +467,10 @@ void Map::Update(const uint32 &t_diff)
{
Player* plr = m_mapRefIter->getSource();
if(plr && plr->IsInWorld())
plr->Update(t_diff);
{
WorldObject::UpdateHelper helper(plr);
helper.Update(t_diff);
}
}
/// update active cells around players and active objects