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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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72b1d30a1c
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39 changed files with 284 additions and 149 deletions
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@ -263,7 +263,10 @@ MapManager::Update(uint32 diff)
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iter->second->Update((uint32)i_timer.GetCurrent());
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for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
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(*iter)->Update((uint32)i_timer.GetCurrent());
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{
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WorldObject::UpdateHelper helper((*iter));
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helper.Update((uint32)i_timer.GetCurrent());
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}
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//remove all maps which can be unloaded
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MapMapType::iterator iter = i_maps.begin();
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