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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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39 changed files with 284 additions and 149 deletions
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@ -957,7 +957,7 @@ void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data )
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{
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/* WorldSession::Update( getMSTime() );*/
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/* WorldSession::Update( WorldTimer::getMSTime() );*/
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DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
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ObjectGuid guid;
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@ -1339,7 +1339,7 @@ void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data )
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DEBUG_LOG("Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
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uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
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uint32 ourTicks = clientTicks + (WorldTimer::getMSTime() - _player->m_timeSyncServer);
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// diff should be small
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DEBUG_LOG("Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
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