[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-12-27 22:16:19 +02:00
parent 72b1d30a1c
commit b11820593c
39 changed files with 284 additions and 149 deletions

View file

@ -526,7 +526,7 @@ bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo, ObjectGu
void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo)
{
movementInfo.UpdateTime(getMSTime());
movementInfo.UpdateTime(WorldTimer::getMSTime());
Unit *mover = _player->GetMover();