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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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39 changed files with 284 additions and 149 deletions
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@ -526,7 +526,7 @@ bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo, ObjectGu
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void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo)
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{
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movementInfo.UpdateTime(getMSTime());
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movementInfo.UpdateTime(WorldTimer::getMSTime());
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Unit *mover = _player->GetMover();
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