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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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72b1d30a1c
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39 changed files with 284 additions and 149 deletions
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@ -295,7 +295,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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}
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// Update movement info time
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unit->m_movementInfo.UpdateTime(getMSTime());
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unit->m_movementInfo.UpdateTime(WorldTimer::getMSTime());
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// Write movement info
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unit->m_movementInfo.Write(*data);
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@ -502,7 +502,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
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// 0x2
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if(updateFlags & UPDATEFLAG_TRANSPORT)
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{
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*data << uint32(getMSTime()); // ms time
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*data << uint32(WorldTimer::getMSTime()); // ms time
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}
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// 0x80
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