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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
parent
72b1d30a1c
commit
b11820593c
39 changed files with 284 additions and 149 deletions
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@ -481,7 +481,7 @@ void Pet::SetDeathState(DeathState s) // overwrite virtual
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}
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}
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void Pet::Update(uint32 diff)
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void Pet::Update(uint32 update_diff, uint32 diff)
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{
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if(m_removed) // pet already removed, just wait in remove queue, no updates
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return;
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@ -490,7 +490,7 @@ void Pet::Update(uint32 diff)
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{
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case CORPSE:
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{
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if (m_corpseDecayTimer <= diff)
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if (m_corpseDecayTimer <= update_diff)
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{
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MANGOS_ASSERT(getPetType()!=SUMMON_PET && "Must be already removed.");
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Unsummon(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
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@ -519,8 +519,8 @@ void Pet::Update(uint32 diff)
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if (m_duration > 0)
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{
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if(m_duration > (int32)diff)
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m_duration -= (int32)diff;
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if(m_duration > (int32)update_diff)
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m_duration -= (int32)update_diff;
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else
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{
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Unsummon(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT, owner);
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@ -529,7 +529,7 @@ void Pet::Update(uint32 diff)
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}
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//regenerate focus for hunter pets or energy for deathknight's ghoul
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if(m_regenTimer <= diff)
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if(m_regenTimer <= update_diff)
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{
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switch (getPowerType())
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{
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@ -543,25 +543,26 @@ void Pet::Update(uint32 diff)
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m_regenTimer = 4000;
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}
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else
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m_regenTimer -= diff;
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m_regenTimer -= update_diff;
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if(getPetType() != HUNTER_PET)
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break;
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if(m_happinessTimer <= diff)
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if(m_happinessTimer <= update_diff)
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{
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LooseHappiness();
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m_happinessTimer = 7500;
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}
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else
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m_happinessTimer -= diff;
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m_happinessTimer -= update_diff;
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break;
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}
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default:
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break;
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}
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Creature::Update(diff);
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Creature::Update(update_diff, diff);
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}
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void Pet::Regenerate(Powers power)
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