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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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39 changed files with 284 additions and 149 deletions
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@ -3587,7 +3587,7 @@ void Spell::SendSpellGo()
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data << uint8(m_cast_count); // pending spell cast?
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data << uint32(m_spellInfo->Id); // spellId
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data << uint32(castFlags); // cast flags
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data << uint32(getMSTime()); // timestamp
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data << uint32(WorldTimer::getMSTime()); // timestamp
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WriteSpellGoTargets(&data);
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