[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-12-27 22:16:19 +02:00
parent 72b1d30a1c
commit b11820593c
39 changed files with 284 additions and 149 deletions

View file

@ -497,12 +497,12 @@ bool Transport::RemovePassenger(Player* passenger)
return true;
}
void Transport::Update(uint32 /*p_time*/)
void Transport::Update( uint32 update_diff, uint32 /*p_time*/)
{
if (m_WayPoints.size() <= 1)
return;
m_timer = getMSTime() % m_period;
m_timer = WorldTimer::getMSTime() % m_period;
while (((m_timer - m_curr->first) % m_pathTime) > ((m_next->first - m_curr->first) % m_pathTime))
{