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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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39 changed files with 284 additions and 149 deletions
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@ -56,9 +56,9 @@ void Vehicle::SetDeathState(DeathState s) // overwrite vir
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Creature::SetDeathState(s);
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}
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void Vehicle::Update(uint32 diff)
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void Vehicle::Update( uint32 update_diff, uint32 diff)
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{
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Creature::Update(diff);
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Creature::Update(update_diff, diff);
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}
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bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, Team team)
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