[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-12-27 22:16:19 +02:00
parent 72b1d30a1c
commit b11820593c
39 changed files with 284 additions and 149 deletions

View file

@ -56,9 +56,9 @@ void Vehicle::SetDeathState(DeathState s) // overwrite vir
Creature::SetDeathState(s);
}
void Vehicle::Update(uint32 diff)
void Vehicle::Update( uint32 update_diff, uint32 diff)
{
Creature::Update(diff);
Creature::Update(update_diff, diff);
}
bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, Team team)