[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2010-12-27 22:16:19 +02:00
parent 72b1d30a1c
commit b11820593c
39 changed files with 284 additions and 149 deletions

View file

@ -875,7 +875,7 @@ void World::SetInitialWorldSettings()
srand((unsigned int)time(NULL));
///- Time server startup
uint32 uStartTime = getMSTime();
uint32 uStartTime = WorldTimer::getMSTime();
///- Initialize config settings
LoadConfigSettings();
@ -1330,7 +1330,7 @@ void World::SetInitialWorldSettings()
sLog.outString( "WORLD: World initialized" );
uint32 uStartInterval = getMSTimeDiff(uStartTime, getMSTime());
uint32 uStartInterval = WorldTimer::getMSTimeDiff(uStartTime, WorldTimer::getMSTime());
sLog.outString( "SERVER STARTUP TIME: %i minutes %i seconds", uStartInterval / 60000, (uStartInterval % 60000) / 1000 );
}