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[10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
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72b1d30a1c
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39 changed files with 284 additions and 149 deletions
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@ -17,6 +17,7 @@
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*/
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#include "Util.h"
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#include "Timer.h"
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#include "utf8cpp/utf8.h"
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#include "mersennetwister/MersenneTwister.h"
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@ -26,6 +27,60 @@
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typedef ACE_TSS<MTRand> MTRandTSS;
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static MTRandTSS mtRand;
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static uint64 g_SystemTickTime = ACE_OS::gettimeofday().get_msec();
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uint32 WorldTimer::m_iTime = 0;
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uint32 WorldTimer::m_iPrevTime = 0;
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uint32 WorldTimer::tickTime() { return m_iTime; }
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uint32 WorldTimer::tickPrevTime() { return m_iPrevTime; }
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uint32 WorldTimer::tick()
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{
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//save previous world tick time
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m_iPrevTime = m_iTime;
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//get the new one and don't forget to persist current system time in m_SystemTickTime
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m_iTime = WorldTimer::getMSTime_internal(true);
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//return tick diff
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return getMSTimeDiff(m_iPrevTime, m_iTime);
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}
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uint32 WorldTimer::getMSTime()
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{
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return getMSTime_internal();
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}
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uint32 WorldTimer::getMSTime_internal(bool savetime /*= false*/)
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{
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//get current time
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const uint64 currTime = ACE_OS::gettimeofday().get_msec();
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//calculate time diff between two world ticks
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//special case: curr_time < old_time - we suppose that our time has not ticked at all
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//this should be constant value otherwise it is possible that our time can start ticking backwards until next world tick!!!
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uint32 diff = 0;
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//regular case: curr_time >= old_time
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if(currTime >= g_SystemTickTime)
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diff = uint32(currTime - g_SystemTickTime);
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//reset last system time value
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if(savetime)
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g_SystemTickTime = currTime;
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//lets calculate current world time
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uint32 iRes = m_iTime;
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//normalize world time
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const uint32 tmp = uint32(0xFFFFFFFF) - iRes;
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if(tmp < diff)
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iRes = diff - tmp;
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else
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iRes += diff;
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return iRes;
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}
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//////////////////////////////////////////////////////////////////////////
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int32 irand (int32 min, int32 max)
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{
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return int32 (mtRand->randInt (max - min)) + min;
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@ -492,4 +547,4 @@ void hexEncodeByteArray(uint8* bytes, uint32 arrayLen, std::string& result)
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}
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}
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result = ss.str();
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}
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}
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