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[6955] Introduce new function Player::LeaveAllArenaTeams and use it on player delete.
Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
parent
c92d146391
commit
b17b4c9fd8
4 changed files with 37 additions and 47 deletions
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@ -171,7 +171,7 @@ void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/
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if(!at)
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if(!at)
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return;
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return;
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if(_player->GetArenaTeamIdFromDB(_player->GetGUIDLow(), at->GetType()))
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if(_player->GetArenaTeamId(at->GetType()))
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{
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ALREADY_IN_ARENA_TEAM); // already in arena team that size
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ALREADY_IN_ARENA_TEAM); // already in arena team that size
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return;
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return;
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@ -3521,27 +3521,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
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}
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}
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// remove from arena teams
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// remove from arena teams
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uint32 at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_2v2);
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LeaveAllArenaTeams(playerguid);
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if(at_id != 0)
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{
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ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
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if(at)
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at->DelMember(playerguid);
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}
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at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_3v3);
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if(at_id != 0)
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{
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ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
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if(at)
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at->DelMember(playerguid);
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}
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at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_5v5);
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if(at_id != 0)
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{
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ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
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if(at)
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at->DelMember(playerguid);
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}
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// the player was uninvited already on logout so just remove from group
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// the player was uninvited already on logout so just remove from group
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QueryResult *resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid);
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QueryResult *resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid);
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@ -6144,24 +6124,18 @@ void Player::ModifyArenaPoints( int32 value )
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uint32 Player::GetGuildIdFromDB(uint64 guid)
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uint32 Player::GetGuildIdFromDB(uint64 guid)
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{
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{
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std::ostringstream ss;
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QueryResult* result = CharacterDatabase.PQuery("SELECT guildid FROM guild_member WHERE guid='%u'", GUID_LOPART(guid));
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ss<<"SELECT guildid FROM guild_member WHERE guid='"<<guid<<"'";
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if(!result)
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QueryResult *result = CharacterDatabase.Query( ss.str().c_str() );
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if( result )
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{
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uint32 v = result->Fetch()[0].GetUInt32();
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delete result;
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return v;
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}
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else
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return 0;
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return 0;
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uint32 id = result->Fetch()[0].GetUInt32();
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delete result;
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return id;
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}
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}
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uint32 Player::GetRankFromDB(uint64 guid)
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uint32 Player::GetRankFromDB(uint64 guid)
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{
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{
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std::ostringstream ss;
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QueryResult *result = CharacterDatabase.PQuery( "SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid) );
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ss<<"SELECT rank FROM guild_member WHERE guid='"<<guid<<"'";
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QueryResult *result = CharacterDatabase.Query( ss.str().c_str() );
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if( result )
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if( result )
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{
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{
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uint32 v = result->Fetch()[0].GetUInt32();
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uint32 v = result->Fetch()[0].GetUInt32();
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@ -6185,10 +6159,8 @@ uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
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uint32 Player::GetZoneIdFromDB(uint64 guid)
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uint32 Player::GetZoneIdFromDB(uint64 guid)
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{
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{
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std::ostringstream ss;
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uint32 guidLow = GUID_LOPART(guid);
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QueryResult *result = CharacterDatabase.PQuery( "SELECT zone FROM characters WHERE guid='%u'", guidLow );
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ss<<"SELECT zone FROM characters WHERE guid='"<<GUID_LOPART(guid)<<"'";
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QueryResult *result = CharacterDatabase.Query( ss.str().c_str() );
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if (!result)
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if (!result)
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return 0;
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return 0;
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Field* fields = result->Fetch();
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Field* fields = result->Fetch();
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@ -6198,22 +6170,18 @@ uint32 Player::GetZoneIdFromDB(uint64 guid)
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if (!zone)
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if (!zone)
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{
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{
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// stored zone is zero, use generic and slow zone detection
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// stored zone is zero, use generic and slow zone detection
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ss.str("");
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result = CharacterDatabase.PQuery("SELECT map,position_x,position_y FROM characters WHERE guid='%u'", guidLow);
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ss<<"SELECT map,position_x,position_y FROM characters WHERE guid='"<<GUID_LOPART(guid)<<"'";
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result = CharacterDatabase.Query(ss.str().c_str());
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if( !result )
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if( !result )
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return 0;
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return 0;
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fields = result->Fetch();
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fields = result->Fetch();
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uint32 map = fields[0].GetUInt32();
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uint32 map = fields[0].GetUInt32();
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float posx = fields[1].GetFloat();
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float posx = fields[1].GetFloat();
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float posy = fields[2].GetFloat();
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float posy = fields[2].GetFloat();
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delete result;
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delete result;
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zone = MapManager::Instance().GetZoneId(map,posx,posy);
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zone = MapManager::Instance().GetZoneId(map,posx,posy);
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ss.str("");
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CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow);
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ss << "UPDATE characters SET zone='"<<zone<<"' WHERE guid='"<<GUID_LOPART(guid)<<"'";
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CharacterDatabase.Execute(ss.str().c_str());
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}
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}
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return zone;
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return zone;
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@ -16628,6 +16596,27 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
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CharacterDatabase.CommitTransaction();
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CharacterDatabase.CommitTransaction();
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}
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}
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void LeaveAllArenaTeams(uint64 guid)
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u'", GUID_LOPART(guid));
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if(!result)
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return;
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do
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{
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Field *fields = result->Fetch();
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uint32 at_id = fields[0].GetUInt32();
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if(at_id != 0)
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{
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ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
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if(at)
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at->DelMember(guid);
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}
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} while (result->NextRow());
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delete result;
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}
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void Player::SetRestBonus (float rest_bonus_new)
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void Player::SetRestBonus (float rest_bonus_new)
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{
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{
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// Prevent resting on max level
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// Prevent resting on max level
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@ -1598,6 +1598,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
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static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
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void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
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void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
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uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
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uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
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static void LeaveAllArenaTeams(uint64 guid);
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void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
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void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
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uint8 GetDifficulty() { return m_dungeonDifficulty; }
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uint8 GetDifficulty() { return m_dungeonDifficulty; }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6954"
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#define REVISION_NR "6955"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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